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Difference between revisions of "Perception"

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Perception (from the Latin perceptio, percipio) is the organization, identification and interpretation of sensory information in order to represent and understand the environment.  All perception involves signals in the nervous system, which in turn result from physical stimulation of the sense organs.  For example, vision involves light striking the retinas of the eyes, smell is mediated by odor molecules and hearing involves pressure waves. Perception is not the passive receipt of these signals, but can be shaped by learning, memory and expectation.  Perception involves these "top-down" effects as well as the "bottom-up" process of processing sensory input.  The "bottom-up" processing is basically low-level information that's used to build up higher-level information (i.e. - shapes for object recognition). The "top-down" processing refers to a person's concept and expectations (knowledge) that influence perception. Perception depends on complex functions of the nervous system, but subjectively seems mostly effortless because this processing happens outside conscious awareness.  
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'''[[Perception]]''' (from the {{Wiki|Latin}} ''perceptio'', ''percipio'') is the [[organization]], identification and [[interpretation]] of {{Wiki|sensory}} [[information]] in [[order]] to represent and understand the {{Wiki|environment}}.   
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All [[perception]] involves signals in the {{Wiki|nervous system}}, which in turn result from {{Wiki|physical}} {{Wiki|stimulation}} of the [[sense organs]].   
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For example, {{Wiki|vision}} involves [[light]] striking the {{Wiki|retinas}} of the {{Wiki|eyes}}, {{Wiki|smell}} is mediated by {{Wiki|odor}} {{Wiki|molecules}} and {{Wiki|hearing}} involves pressure waves.  
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[[Perception]] is not the passive receipt of these signals, but can be shaped by {{Wiki|learning}}, [[memory]] and expectation.   
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[[Perception]] involves these "top-down" effects as well as the "bottom-up" process of processing {{Wiki|sensory}} input.   
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The "bottom-up" processing is basically low-level {{Wiki|information}} that's used [[to build]] up higher-level [[information]] (i.e. - shapes for [[object]] [[recognition]]).  
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The "top-down" processing refers to a person's {{Wiki|concept}} and expectations ([[knowledge]]) that [[influence]] [[perception]]. [[Perception]] depends on complex functions of the {{Wiki|nervous system}}, but subjectively seems mostly effortless because this processing happens outside [[conscious]] [[awareness]].  
  
Since the rise of experimental psychology in the late 19th Century, psychology's understanding of perception has progressed by combining a variety of techniques.  Psychophysics measures the effect on perception of varying the physical qualities of the input. Sensory neuroscience studies the brain mechanisms underlying perception. Perceptual systems can also be studied computationally, in terms of the information they process. Perceptual issues in philosophy include the extent to which sensory qualities such as sounds, smells or colors exist in objective reality rather than the mind of the perceiver.  
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Since the rise of experimental {{Wiki|psychology}} in the late 19th Century, {{Wiki|psychology}}'s [[understanding]] of [[perception]] has progressed by [[combining]] a variety of techniques.  {{Wiki|Psychophysics}} measures the effect on [[perception]] of varying the [[physical]] qualities of the input. {{Wiki|Sensory}} {{Wiki|neuroscience}} studies the {{Wiki|brain}} mechanisms underlying [[perception]]. {{Wiki|Perceptual}} systems can also be studied computationally, in terms of the [[information]] they process. {{Wiki|Perceptual}} issues in [[philosophy]] include the extent to which {{Wiki|sensory}} qualities such as {{Wiki|sounds}}, {{Wiki|smells}} or colors [[exist]] in [[objective]] [[reality]] rather than the [[mind]] of the {{Wiki|perceiver}}.  
  
Although the senses were traditionally viewed as passive receptors, the study of illusions and ambiguous images has demonstrated that the brain's perceptual systems actively and pre-consciously attempt to make sense of their input.  There is still active debate about the extent to which perception is an active process of hypothesis testing, analogous to science, or whether realistic sensory information is rich enough to make this process unnecessary.  
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Although the [[senses]] were [[traditionally]] viewed as passive {{Wiki|receptors}}, the study of {{Wiki|illusions}} and {{Wiki|ambiguous}} images has demonstrated that the {{Wiki|brain}}'s {{Wiki|perceptual}} systems actively and pre-consciously attempt to make [[sense]] of their input.  There is still active [[debate]] about the extent to which [[perception]] is an active process of {{Wiki|hypothesis}} testing, analogous to {{Wiki|science}}, or whether {{Wiki|realistic}} {{Wiki|sensory}} [[information]] is rich enough to make this process unnecessary.  
  
The perceptual systems of the brain enable individuals to see the world around them as stable, even though the sensory information may be incomplete and rapidly varying. Human and animal brains are structured in a modular way, with different areas processing different kinds of sensory information. Some of these modules take the form of sensory maps, mapping some aspect of the world across part of the brain's surface. These different modules are interconnected and influence each other. For instance, the taste is strongly influenced by its odor.
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The {{Wiki|perceptual systems}} of the {{Wiki|brain}} enable {{Wiki|individuals}} to see the [[world]] around them as {{Wiki|stable}}, even though the {{Wiki|sensory}} [[information]] may be incomplete and rapidly varying. {{Wiki|Human}} and {{Wiki|animal}} {{Wiki|brains}} are structured in a modular way, with different areas processing different kinds of sensory {{Wiki|information}}. Some of these modules take the [[form]] of {{Wiki|sensory}} maps, mapping some aspect of the [[world]] across part of the {{Wiki|brain}}'s surface. These different modules are interconnected and [[influence]] each other. For instance, the {{Wiki|taste}} is strongly influenced by its {{Wiki|odor}}.
  
  Process and terminology
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  Process and {{Wiki|terminology}}
  
The process of perception begins with an object in the real world, termed the distal stimulus or distal object.  By means of light, sound or another physical process, the object stimulates the body's sensory organs. These sensory organs transform the input energy into neural activity—a process called transduction.  This raw pattern of neural activity is called the proximal stimulus.  These neural signals are transmitted to the brain and processed.  The resulting mental re-creation of the distal stimulus is the percept. Perception is sometimes described as the process of constructing mental representations of distal stimuli using the information available in proximal stimuli.
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The process of [[perception]] begins with an [[object]] in the {{Wiki|real}} [[world]], termed the distal {{Wiki|stimulus}} or distal [[object]].  By means of [[light]], [[sound]] or another [[physical]] process, the [[object]] stimulates the {{Wiki|body}}'s {{Wiki|sensory organs}}. These {{Wiki|sensory organs}} [[transform]] the input [[energy]] into neural activity—a process called transduction.  This raw pattern of neural [[activity]] is called the {{Wiki|proximal stimulus}}.  These neural signals are transmitted to the {{Wiki|brain}} and processed.  The resulting [[mental]] re-creation of the distal {{Wiki|stimulus}} is the {{Wiki|percept}}. [[Perception]] is sometimes described as the process of constructing [[mental]] {{Wiki|representations}} of distal {{Wiki|stimuli}} using the [[information]] available in {{Wiki|proximal stimuli}}.
  
An example would be a person looking at a shoe. The shoe itself is the distal stimulus. When light from the shoe enters a person's eye and stimulates their retina, that stimulation is the proximal stimulus. The image of the shoe reconstructed by the brain of the person is the percept. Another example would be a telephone ringing. The ringing of the telephone is the distal stimulus. The sound stimulating a person's auditory receptors is the proximal stimulus, and the brain's interpretation of this as the ringing of a telephone is the percept. The different kinds of sensation such as warmth, sound, and taste are called "sensory modalities".  
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An example would be a [[person]] [[looking at]] a shoe. The shoe itself is the distal {{Wiki|stimulus}}. When [[light]] from the shoe enters a person's [[eye]] and stimulates their {{Wiki|retina}}, that {{Wiki|stimulation}} is the {{Wiki|proximal stimulus}}. The image of the shoe reconstructed by the [[brain]] of the [[person]] is the {{Wiki|percept}}. Another example would be a telephone ringing. The ringing of the telephone is the distal {{Wiki|stimulus}}. The [[sound]] stimulating a person's {{Wiki|auditory}} {{Wiki|receptors}} is the {{Wiki|proximal stimulus}}, and the brain's [[interpretation]] of this as the ringing of a telephone is the {{Wiki|percept}}. The different kinds of [[sensation]] such as warmth, [[sound]], and {{Wiki|taste}} are called "sensory modalities".  
 
[[File:01aMaha Moggallana.jpg|thumb|250px|]]
 
[[File:01aMaha Moggallana.jpg|thumb|250px|]]
Psychologist Jerome Bruner has developed a model of perception. According to him people go through the following process to form opinions:.  
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{{Wiki|Psychologist}} {{Wiki|Jerome Bruner}} has developed a model of [[perception]]. According to him [[people]] go through the following process to [[form]] opinions:.  
  
     When a perceiver encounters an unfamiliar target we are opened different informational cues and want to learn more about the target.
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     When a {{Wiki|perceiver}} encounters an unfamiliar target we are opened different informational cues and want to learn more about the target.
     In the second step we try to collect more information about the target. Gradually, we encounter some familiar cues which helps us categorize the target.
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     In the second step we try to collect more {{Wiki|information}} about the target. Gradually, we encounter some familiar cues which helps us categorize the target.
     At this stage the cues become less open and selective. We try to search for more cues that confirm the categorization of the target. At this stage we also actively ignore and even distort cues that violate our initial perceptions. Our perception becomes more selective and we finally paint a consistent picture of the target.
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     At this stage the cues become less open and selective. We try to search for more cues that confirm the categorization of the target. At this stage we also actively ignore and even distort cues that violate our initial [[perceptions]]. Our [[perception]] becomes more selective and we finally paint a consistent picture of the target.
  
According to Alan Saks and Gary Johns, there are three components to perception.  
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According to Alan Saks and {{Wiki|Gary Johns}}, there are three components to [[perception]].  
  
     The Perceiver, the person who becomes aware about something and comes to a final understanding. There are 3 factors that can influence his or her perceptions: experience, motivational state and finally emotional state. In different motivational or emotional states, the perceiver will react to or perceive something in different ways. Also in different situations he or she might employ a "perceptual defence" where they tend to "see what they want to see".
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     The {{Wiki|Perceiver}}, the [[person]] who becomes {{Wiki|aware}} about something and comes to a final [[understanding]]. There are 3 factors that can [[influence]] his or her [[perceptions]]: {{Wiki|experience}}, motivational [[state]] and finally [[emotional]] [[state]]. In different motivational or [[emotional]] states, the {{Wiki|perceiver}} will react to or {{Wiki|perceive}} something in different ways. Also in different situations he or she might employ a "{{Wiki|perceptual}} defence" where they tend to "see what they want to see".
     The Target. This is the person who is being perceived or judged. "Ambiguity or lack of information about a target leads to a greater need for interpretation and addition."
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     The Target. This is the [[person]] who is [[being]] [[perceived]] or judged. "{{Wiki|Ambiguity}} or lack of [[information]] about a target leads to a greater need for [[interpretation]] and addition."
     The Situation also greatly influences perceptions because different situations may call for additional information about the target.
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     The Situation also greatly [[influences]] [[perceptions]] because different situations may call for additional [[information]] about the target.
  
Stimuli are not necessarily translated into a percept and rarely does a single stimulus translate into a percept. An ambiguous stimulus may be translated into multiple percepts, experienced randomly, one at a time, in what is called "multistable perception". And the same stimuli, or absence of them, may result in different percepts depending on subject’s culture and previous experiences. Ambiguous figures demonstrate that a single stimulus can result in more than one percept; for example the Rubin vase which can be interpreted either as a vase or as two faces. The percept can bind sensations from multiple senses into a whole. A picture of a talking person on a television screen, for example, is bound to the sound of speech from speakers to form a percept of a talking person. "Percept" is also a term used by Leibniz Bergson, Deleuze and Guattari ] to define perception independent from perceivers.
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{{Wiki|Stimuli}} are not necessarily translated into a {{Wiki|percept}} and rarely does a single {{Wiki|stimulus}} translate into a {{Wiki|percept}}. An {{Wiki|ambiguous}} {{Wiki|stimulus}} may be translated into multiple {{Wiki|percepts}}, [[experienced]] randomly, one at a [[time]], in what is called "multistable [[perception]]". And the same {{Wiki|stimuli}}, or absence of them, may result in different {{Wiki|percepts}} depending on subject’s {{Wiki|culture}} and previous {{Wiki|experiences}}. {{Wiki|Ambiguous}} figures demonstrate that a single {{Wiki|stimulus}} can result in more than one {{Wiki|percept}}; for example the Rubin [[vase]] which can be interpreted either as a [[vase]] or as two faces. The {{Wiki|percept}} can bind [[sensations]] from multiple [[senses]] into a whole. A picture of a talking [[person]] on a television screen, for example, is [[bound]] to the [[sound]] of [[speech]] from speakers to [[form]] a {{Wiki|percept}} of a talking [[person]]. "{{Wiki|Percept}}" is also a term used by {{Wiki|Leibniz}} Bergson, {{Wiki|Deleuze}} and {{Wiki|Guattari}} ] to define [[perception]] {{Wiki|independent}} from perceivers.
Perception and reality
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[[Perception]] and [[reality]]
  
In the case of visual perception, some people can actually see the percept shift in their mind's eye.  Others, who are not picture thinkers, may not necessarily perceive the 'shape-shifting' as their world changes. The 'esemplastic' nature has been shown by experiment: an ambiguous image has multiple interpretations on the perceptual level.
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In the case of [[visual]] [[perception]], some [[people]] can actually see the {{Wiki|percept}} shift in their [[mind]]'s [[eye]].  Others, who are not picture thinkers, may not necessarily {{Wiki|perceive}} the 'shape-shifting' as their [[world]] changes. The '{{Wiki|esemplastic}}' [[nature]] has been shown by experiment: an {{Wiki|ambiguous}} image has multiple interpretations on the {{Wiki|perceptual}} level.
 
[[File:08-Mount sumeru-b.jpg|thumb|250px|]]
 
[[File:08-Mount sumeru-b.jpg|thumb|250px|]]
This confusing ambiguity of perception is exploited in human technologies such as camouflage, and also in biological mimicry, for example by European Peacock butterflies, whose wings bear eye markings that birds respond to as though they were the eyes of a dangerous predator.
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This confusing {{Wiki|ambiguity}} of [[perception]] is exploited in [[human]] technologies such as {{Wiki|camouflage}}, and also in {{Wiki|biological}} {{Wiki|mimicry}}, for example by {{Wiki|European}} [[Peacock]] butterflies, whose wings bear [[eye]] markings that birds respond to as though they were the [[eyes]] of a [[dangerous]] predator.
  
There is also evidence that the brain in some ways operates on a slight "delay", to allow nerve impulses from distant parts of the body to be integrated into simultaneous signals.[13]
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There is also {{Wiki|evidence}} that the {{Wiki|brain}} in some ways operates on a slight "delay", to allow {{Wiki|nerve}} {{Wiki|impulses}} from distant parts of the [[body]] to be integrated into simultaneous signals.[13]
  
Perception is one of the oldest fields in psychology. The oldest quantitative law in psychology is the Weber-Fechner law, which quantifies the relationship between the intensity of physical stimuli and their perceptual effects (for example, testing how much darker a computer screen can get before the viewer actually notices). The study of perception gave rise to the Gestalt school of psychology, with its emphasis on holistic approach.
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[[Perception]] is one of the oldest fields in [[psychology]]. The oldest quantitative law in [[psychology]] is the {{Wiki|Weber-Fechner law}}, which quantifies the relationship between the intensity of [[physical]] {{Wiki|stimuli}} and their {{Wiki|perceptual}} effects (for example, testing how much darker a {{Wiki|computer}} screen can get before the viewer actually notices). The study of [[perception]] gave rise to the [[Wikipedia:Gestalt psychology  |Gestalt school]] of [[psychology]], with its {{Wiki|emphasis}} on {{Wiki|holistic}} approach.
 
Features
 
Features
 
Constancy
 
Constancy
 
   
 
   
  
Perceptual constancy is the ability of perceptual systems to recognise the same object from widely varying sensory inputs.  For example, individual people can be recognised from views, such as frontal and profile, which form very different shapes on the retina. A coin looked at face-on makes a circular image on the retina, but when held at angle it makes an elliptical image.  In normal perception these are recognised as a single three-dimensional object. Without this correction process, an animal approaching from the distance would appear to gain in size.  One kind of perceptual constancy is color constancy: for example, a white piece of paper can be recognised as such under different colors and intensities of light.[17] Another example is roughness constancy: when a hand is drawn quickly across a surface, the touch nerves are stimulated more intensely. The brain compensates for this, so the speed of contact does not affect the perceived roughness. Other constancies include melody, odor, brightness and words.  These constancies are not always total, but the variation in the percept is much less than the variation in the physical stimulus.  The perceptual systems of the brain achieve perceptual constancy in a variety of ways, each specialized for the kind of information being processed.  
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{{Wiki|Perceptual}} constancy is the ability of {{Wiki|perceptual systems}} to recognise the same [[object]] from widely varying sensory inputs.  For example, {{Wiki|individual}} [[people]] can be recognised from [[views]], such as frontal and profile, which [[form]] very different shapes on the {{Wiki|retina}}. A coin looked at face-on makes a circular image on the {{Wiki|retina}}, but when held at angle it makes an elliptical image.  In normal [[perception]] these are recognised as a single three-dimensional [[object]]. Without this {{Wiki|correction}} process, an [[animal]] approaching from the distance would appear to gain in size.  One kind of {{Wiki|perceptual}} constancy is {{Wiki|color}} constancy: for example, a white piece of paper can be [[recognized]] as such under different colors and intensities of [[light]].[17] Another example is roughness constancy: when a hand is drawn quickly across a surface, the {{Wiki|touch}} {{Wiki|nerves}} are stimulated more intensely. The {{Wiki|brain}} compensates for this, so the {{Wiki|speed}} of [[contact]] does not affect the [[perceived]] roughness. Other constancies include melody, {{Wiki|odor}}, [[brightness]] and words.  These constancies are not always total, but the variation in the {{Wiki|percept}} is much less than the variation in the [[physical]] {{Wiki|stimulus}}.  The {{Wiki|perceptual systems}} of the {{Wiki|brain}} achieve {{Wiki|perceptual}} constancy in a variety of ways, each specialized for the kind of [[information]] [[being]] processed.  
 
Grouping
 
Grouping
 
   
 
   
Law of Closure. The human brain tends to perceive complete shapes even if those forms are incomplete.
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[[Wikipedia:Gestalt psychology|Law of Closure]]. The [[human]] {{Wiki|brain}} tends to {{Wiki|perceive}} complete shapes even if those [[forms]] are incomplete.
  
The principles of grouping (or Gestalt laws of grouping) are a set of principles in psychology, first proposed by Gestalt psychologists to explain how humans naturally perceive objects as organized patterns and objects. Gestalt psychologists argued that these principles exist because the mind has an innate disposition to perceive patterns in the stimulus based on certain rules. These principles are organized into six categories. The principle of proximity states that, all else being equal, perception tends to group stimuli that are close together as part of the same object, and stimuli that are far apart as two separate objects. The principle of similarity states that, all else being equal, perception lends itself to seeing stimuli that physically resemble each other as part of the same object, and stimuli that are different as part of a different object. This allows for people to distinguish between adjacent and overlapping objects based on their visual texture and resemblance. The principle of closure refers to the mind’s tendency to see complete figures or forms even if a picture is incomplete, partially hidden by other objects, or if part of the information needed to make a complete picture in our minds is missing. For example, if part of a shape’s border is missing people still tend to see the shape as completely enclosed by the border and ignore the gaps. The principle of good continuation makes sense of stimuli that overlap: when there is an intersection between two or more objects, people tend to perceive each as a single uninterrupted object. The principle of common fate groups stimuli together on the basis of their movement. When visual elements are seen moving in the same direction at the same rate, perception associates the movement as part of the same stimulus. This allows people to make out moving objects even when other details, such as color or outline, are obscured. The principle of good form refers to the tendency to group together forms of similar shape, pattern, color, etc. Later research has identified additional grouping principles.  
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The {{Wiki|principles}} of grouping (or {{Wiki|Gestalt}} laws of grouping) are a set of {{Wiki|principles}} in [[psychology]], first proposed by {{Wiki|Gestalt}} {{Wiki|psychologists}} to explain how [[humans]] naturally {{Wiki|perceive}} [[objects]] as organized patterns and [[objects]]. {{Wiki|Gestalt}} {{Wiki|psychologists}} argued that these {{Wiki|principles}} [[exist]] because the [[mind]] has an innate disposition to {{Wiki|perceive}} patterns in the {{Wiki|stimulus}} based on certain {{Wiki|rules}}. These {{Wiki|principles}} are organized into six categories. The [[principle]] of proximity states that, all else [[being]] {{Wiki|equal}}, [[perception]] tends to group {{Wiki|stimuli}} that are close together as part of the same [[object]], and {{Wiki|stimuli}} that are far apart as two separate [[objects]]. The [[principle]] of similarity states that, all else [[being]] {{Wiki|equal}}, [[perception]] lends itself to [[seeing]] {{Wiki|stimuli}} that {{Wiki|physically}} resemble each other as part of the same [[object]], and {{Wiki|stimuli}} that are different as part of a different [[object]]. This allows for [[people]] to distinguish between adjacent and overlapping [[objects]] based on their [[visual]] {{Wiki|texture}} and resemblance. The [[principle]] of closure refers to the [[mind’s]] tendency to see complete figures or [[forms]] even if a picture is incomplete, partially hidden by other [[objects]], or if part of the [[information]] needed to make a complete picture in our [[minds]] is missing. For example, if part of a shape’s border is missing [[people]] still tend to see the [[shape]] as completely enclosed by the border and ignore the gaps. The [[principle]] of good [[continuation]] makes [[sense]] of {{Wiki|stimuli}} that overlap: when there is an intersection between two or more [[objects]], [[people]] tend to {{Wiki|perceive}} each as a single uninterrupted [[object]]. The [[principle]] of common [[fate]] groups {{Wiki|stimuli}} together on the basis of their {{Wiki|movement}}. When [[visual]] [[elements]] are seen moving in the same [[direction]] at the same rate, [[perception]] associates the {{Wiki|movement}} as part of the same {{Wiki|stimulus}}. This allows [[people]] to make out moving [[objects]] even when other details, such as {{Wiki|color}} or outline, are obscured. The [[principle]] of good [[form]] refers to the tendency to group together [[forms]] of similar [[shape]], pattern, {{Wiki|color}}, etc. Later research has identified additional grouping {{Wiki|principles}}.  
 
Contrast effects
 
Contrast effects
 
[[File:03.Wheel-of-life.jpg|thumb|250px|]]  
 
[[File:03.Wheel-of-life.jpg|thumb|250px|]]  
  
A common finding across many different kinds of perception is that the perceived qualities of an object can be affected by the qualities of context. If one object is extreme on some dimension, then neighboring objects are perceived as further away from that extreme. "Simultaneous contrast effect" is the term used when stimuli are presented at the same time, whereas "successive contrast" applies when stimuli are presented one after another.  
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A common finding across many different kinds of [[perception]] is that the [[perceived]] qualities of an [[object]] can be affected by the qualities of context. If one [[object]] is extreme on some [[dimension]], then neighboring [[objects]] are [[perceived]] as further away from that extreme. "Simultaneous contrast effect" is the term used when {{Wiki|stimuli}} are presented at the same [[time]], whereas "successive contrast" applies when {{Wiki|stimuli}} are presented one after another.  
  
The contrast effect was noted by the 17th Century philosopher John Locke, who observed that lukewarm water can feel hot or cold, depending on whether the hand touching it was previously in hot or cold water.  In the early 20th Century, Wilhelm Wundt identified contrast as a fundamental principle of perception, and since then the effect has been confirmed in many different areas.  These effects shape not only visual qualities like color and brightness, but other kinds of perception, including how heavy an object feels.[27] One experiment found that thinking of the name "Hitler" led to subjects rating a person as more hostile.  Whether a piece of music is perceived as good or bad can depend on whether the music heard before it was unpleasant or pleasant. For the effect to work, the objects being compared need to be similar to each other: a television reporter can seem smaller when interviewing a tall basketball player, but not when standing next to a tall building.  
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The contrast effect was noted by the 17th Century [[philosopher]] {{Wiki|John Locke}}, who observed that lukewarm [[water]] can [[feel]] [[hot]] or cold, depending on whether the hand [[touching]] it was previously in [[hot]] or cold [[water]].  In the early 20th Century, Wilhelm Wundt identified contrast as a fundamental [[principle]] of [[perception]], and since then the effect has been confirmed in many different areas.  These effects [[shape]] not only [[visual]] qualities like {{Wiki|color}} and [[brightness]], but other kinds of [[perception]], [[including]] how heavy an [[object]] [[feels]].[27] One experiment found that [[thinking]] of the [[name]] "{{Wiki|Hitler}}" led to [[subjects]] rating a [[person]] as more {{Wiki|hostile}}.  Whether a piece of {{Wiki|music}} is [[perceived]] as good or bad can depend on whether the {{Wiki|music}} [[heard]] before it was [[unpleasant]] or [[pleasant]]. For the effect to work, the [[objects]] [[being]] compared need to be similar to each other: a television reporter can seem smaller when interviewing a tall basketball player, but not when [[standing]] next to a tall building.  
Effect of experience
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Effect of [[experience]]
 
   
 
   
  
With experience, organisms can learn to make finer perceptual distinctions, and learn new kinds of categorization. Wine-tasting, the reading of X-ray images and music appreciation are applications of this process in the human sphere. Research has focused on the relation of this to other kinds of learning, and whether it takes place in peripheral sensory systems or in the brain's processing of sense information.  
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With [[experience]], {{Wiki|organisms}} can learn to make finer {{Wiki|perceptual}} {{Wiki|distinctions}}, and learn new kinds of categorization. Wine-tasting, the reading of X-ray images and {{Wiki|music}} [[appreciation]] are applications of this process in the [[human]] [[sphere]]. Research has focused on the [[relation]] of this to other kinds of {{Wiki|learning}}, and whether it takes place in peripheral sensory systems or in the brain's processing of [[sense]] [[information]].  
Effect of motivation and expectation
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Effect of [[motivation]] and expectation
 
   
 
   
  
A perceptual set, also called perceptual expectancy or just set is a predisposition to perceive things in a certain way. It is an example of how perception can be shaped by "top-down" processes such as drives and expectations.  Perceptual sets occur in all the different senses. They can be long term, such as a special sensitivity to hearing one's own name in a crowded room, or short term, as in the ease with which hungry people notice the smell of food.  A simple demonstration of the effect involved very brief presentations of non-words such as "sael". Subjects who were told to expect words about animals read it as "seal", but others who were expecting boat-related words read it as "sail".  
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A {{Wiki|perceptual}} set, also called {{Wiki|perceptual}} expectancy or just set is a [[predisposition]] to {{Wiki|perceive}} things in a certain way. It is an example of how [[perception]] can be shaped by "top-down" {{Wiki|processes}} such as drives and expectations.  {{Wiki|Perceptual}} sets occur in all the different [[senses]]. They can be long term, such as a special sensitivity to [[hearing]] one's [[own]] [[name]] in a crowded room, or short term, as in the ease with which hungry [[people]] [[notice]] the {{Wiki|smell}} of [[food]].  A simple demonstration of the effect involved very brief presentations of non-words such as "sael". [[Subjects]] who were told to expect words about [[animals]] read it as "{{Wiki|seal}}", but others who were expecting boat-related words read it as "sail".  
 
[[File:0606.jpg|thumb|250px|]]
 
[[File:0606.jpg|thumb|250px|]]
Sets can be created by motivation and so can result in people interpreting ambiguous figures so that they see what they want to see  For instance, how someone perceives what unfolds during a sports game can be biased if they strongly support one of the teams.  In one experiment, students were allocated to pleasant or unpleasant tasks by a computer. They were told that either a number or a letter would flash on the screen to say whether they were going to taste an orange juice drink or an unpleasant-tasting health drink. In fact, an ambiguous figure was flashed on screen, which could either be read as the letter B or the number 13. When the letters were associated with the pleasant task, subjects were more likely to perceive a letter B, and when letters were associated with the unpleasant task they tended to perceive a number 13  
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Sets can be created by [[motivation]] and so can result in [[people]] interpreting {{Wiki|ambiguous}} figures so that they see what they want to see  For instance, how someone [[perceives]] what unfolds during a [[sports]] game can be biased if they strongly support one of the teams.  In one experiment, students were allocated to [[pleasant]] or [[unpleasant]] tasks by a {{Wiki|computer}}. They were told that either a number or a [[letter]] would flash on the screen to say whether they were going to {{Wiki|taste}} an orange juice drink or an unpleasant-tasting [[health]] drink. In fact, an {{Wiki|ambiguous}} figure was flashed on screen, which could either be read as the [[letter]] B or the number 13. When the letters were associated with the [[pleasant]] task, [[subjects]] were more likely to {{Wiki|perceive}} a [[letter]] B, and when letters were associated with the [[unpleasant]] task they tended to {{Wiki|perceive}} a number 13  
  
Perceptual set has been demonstrated in many social contexts. People who are primed to think of someone as "warm" are more likely to perceive a variety of positive characteristics in them, than if the word "warm" is replaced by "cold". When someone has a reputation for being funny, an audience are more likely to find them amusing.  Individual's perceptual sets reflect their own personality traits. For example, people with an aggressive personality are quicker to correctly identify aggressive words or situations  
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{{Wiki|Perceptual}} set has been demonstrated in many {{Wiki|social}} contexts. [[People]] who are primed to think of someone as "warm" are more likely to {{Wiki|perceive}} a variety of positive {{Wiki|characteristics}} in them, than if the [[word]] "warm" is replaced by "cold". When someone has a reputation for [[being]] funny, an audience are more likely to find them amusing.  Individual's {{Wiki|perceptual}} sets reflect their [[own]] [[personality]] traits. For example, [[people]] with an aggressive [[personality]] are quicker to correctly identify aggressive words or situations  
  
One classic psychological experiment showed slower reaction times and less accurate answers when a deck of playing cards reversed the color of the suit symbol for some cards (e.g. red spades and black hearts).  
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One classic [[psychological]] experiment showed slower {{Wiki|reaction}} times and less accurate answers when a deck of playing cards reversed the {{Wiki|color}} of the suit [[symbol]] for some cards (e.g. [[red]] spades and black hearts).  
  
Philosopher Andy Clark explains that perception, although it occurs quickly, is not simply a bottom-up process (where minute details are put together to form larger wholes). Instead, our brains use what he calls Predictive coding. It starts with very broad constraints and expectations for the state of the world, and as expectations are met, it makes more detailed predictions (errors lead to new predictions, or learning processes). Clark says this research has various implications; not only can there be no completely "unbiased, unfiltered" perception, but this means that there is a great deal of feedback between perception and expectation (perceptual experiences often shape our beliefs, but those perceptions were based on existing beliefs).  
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[[Philosopher]] Andy Clark explains that [[perception]], although it occurs quickly, is not simply a bottom-up process (where minute details are [[put together]] to [[form]] larger wholes). Instead, our {{Wiki|brains}} use what he calls Predictive coding. It starts with very broad constraints and expectations for the [[state]] of the [[world]], and as expectations are met, it makes more detailed predictions (errors lead to new predictions, or {{Wiki|learning}} {{Wiki|processes}}). Clark says this research has various implications; not only can there be no completely "unbiased, unfiltered" [[perception]], but this means that there is a great deal of feedback between [[perception]] and expectation ({{Wiki|perceptual}} [[experiences]] often [[shape]] our [[beliefs]], but those [[perceptions]] were based on [[existing]] [[beliefs]]).  
 
Theories
 
Theories
Perception as hypothesis-testing
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[[Perception]] as hypothesis-testing
  
Cognitive theories of perception assume there is a poverty of stimulus. This (with reference to perception) is the claim that sensations are, by themselves, unable to provide a unique description of the world. "  Sensations require 'enriching', which is the role of the mental model. A different type of theory is the perceptual ecology approach of James J. Gibson. Gibson rejected the assumption of a poverty of stimulus by rejecting the notion that perception is based upon sensations – instead, he investigated what information is actually presented to the perceptual systems. His theory "assumes the existence of stable, unbounded, and permanent stimulus-information in the ambient optic array. And it supposes that the visual system can explore and detect this information. The theory is information-based, not sensation-based."  He and the psychologists who work within this paradigm detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays.  Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is direct perception.  
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[[Cognitive]] theories of [[perception]] assume there is a {{Wiki|poverty}} of {{Wiki|stimulus}}. This (with reference to [[perception]]) is the claim that [[sensations]] are, by themselves, unable to provide a unique description of the [[world]]. "  [[Sensations]] require 'enriching', which is the role of the [[mental]] model. A different type of {{Wiki|theory}} is the {{Wiki|perceptual}} {{Wiki|ecology}} approach of James J. Gibson. Gibson rejected the assumption of a {{Wiki|poverty}} of {{Wiki|stimulus}} by rejecting the notion that [[perception]] is based upon [[sensations]] – instead, he investigated what [[information]] is actually presented to the {{Wiki|perceptual systems}}. His {{Wiki|theory}} "assumes the [[existence]] of {{Wiki|stable}}, unbounded, and [[permanent]] stimulus-information in the ambient optic array. And it supposes that the [[visual]] system can explore and detect this [[information]]. The {{Wiki|theory}} is information-based, not sensation-based."  He and the {{Wiki|psychologists}} who work within this {{Wiki|paradigm}} detailed how the [[world]] could be specified to a mobile, exploring {{Wiki|organism}} via the lawful projection of [[information]] about the [[world]] into [[energy]] arrays.  Specification is a 1:1 mapping of some aspect of the [[world]] into a {{Wiki|perceptual}} array; given such a mapping, no enrichment is required and [[perception]] is [[direct perception]].  
 
Perception-in-action
 
Perception-in-action
 
[[File:1000 arm Chenrezig.jpg|thumb|250px|]]
 
[[File:1000 arm Chenrezig.jpg|thumb|250px|]]
An ecological understanding of perception derived from Gibson's early work is that of "perception-in-action", the notion that perception is a requisite property of animate action; that without perception action would be unguided, and without action perception would serve no purpose. Animate actions require both perception and motion, and perception and movement can be described as "two sides of the same coin, the coin is action". Gibson works from the assumption that singular entities, which he calls "invariants", already exist in the real world and that all that the perception process does is to home in upon them. A view known as constructivism (held by such philosophers as Ernst von Glasersfeld) regards the continual adjustment of perception and action to the external input as precisely what constitutes the "entity", which is therefore far from being invariant.  
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An {{Wiki|ecological}} [[understanding]] of [[perception]] derived from Gibson's early work is that of "perception-in-action", the notion that [[perception]] is a requisite property of animate [[action]]; that without [[perception]] [[action]] would be unguided, and without [[action]] [[perception]] would serve no {{Wiki|purpose}}. Animate [[actions]] require both [[perception]] and {{Wiki|motion}}, and [[perception]] and {{Wiki|movement}} can be described as "two sides of the same coin, the coin is [[action]]". Gibson works from the assumption that singular entities, which he calls "invariants", already [[exist]] in the {{Wiki|real}} [[world]] and that all that the [[perception]] process does is to home in upon them. A [[view]] known as constructivism (held by such [[philosophers]] as Ernst von Glasersfeld) regards the continual adjustment of [[perception]] and [[action]] to the {{Wiki|external}} input as precisely what constitutes the "[[entity]]", which is therefore far from [[being]] invariant.  
  
Glasersfeld considers an "invariant" as a target to be homed in upon, and a pragmatic necessity to allow an initial measure of understanding to be established prior to the updating that a statement aims to achieve. The invariant does not and need not represent an actuality, and Glasersfeld describes it as extremely unlikely that what is desired or feared by an organism will never suffer change as time goes on. This social constructionist theory thus allows for a needful evolutionary adjustment.  
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Glasersfeld considers an "invariant" as a target to be homed in upon, and a {{Wiki|pragmatic}} necessity to allow an initial [[measure]] of [[understanding]] to be established prior to the updating that a statement aims to achieve. The invariant does not and need not represent an [[actuality]], and Glasersfeld describes it as extremely unlikely that what is [[desired]] or feared by an {{Wiki|organism}} will never [[suffer]] change as [[time]] goes on. This {{Wiki|social}} constructionist {{Wiki|theory}} thus allows for a needful evolutionary adjustment.  
  
A mathematical theory of perception-in-action has been devised and investigated in many forms of controlled movement, and has been described in many different species of organism using the General Tau Theory. According to this theory, tau information, or time-to-goal information is the fundamental 'percept' in perception.
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A {{Wiki|mathematical}} {{Wiki|theory}} of perception-in-action has been devised and investigated in many [[forms]] of controlled {{Wiki|movement}}, and has been described in many different {{Wiki|species}} of {{Wiki|organism}} using the General Tau {{Wiki|Theory}}. According to this {{Wiki|theory}}, tau [[information]], or time-to-goal [[information]] is the fundamental '{{Wiki|percept}}' in [[perception]].
Evolutionary psychology and perception
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Evolutionary [[psychology]] and [[perception]]
  
Many philosophers, such as Jerry Fodor, write that the purpose of perception is knowledge, but evolutionary psychologists hold that its primary purpose is to guide action.  For example, they say, depth perception seems to have evolved not to help us know the distances to other objects but rather to help us move around in space.  Evolutionary psychologists say that animals from fiddler crabs to humans use eyesight for collision avoidance, suggesting that vision is basically for directing action, not providing knowledge.  
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Many [[philosophers]], such as Jerry Fodor, write that the {{Wiki|purpose}} of [[perception]] is [[knowledge]], but evolutionary {{Wiki|psychologists}} hold that its [[primary]] {{Wiki|purpose}} is to [[guide]] [[action]].  For example, they say, depth [[perception]] seems to have evolved not to help us know the distances to other [[objects]] but rather to help us move around in [[space]].  Evolutionary {{Wiki|psychologists}} say that [[animals]] from fiddler crabs to [[humans]] use [[eyesight]] for [[collision]] avoidance, suggesting that [[vision]] is basically for directing [[action]], not providing [[knowledge]].  
  
Building and maintaining sense organs is metabolically expensive, so these organs evolve only when they improve an organism's fitness.  More than half the brain is devoted to processing sensory information, and the brain itself consumes roughly one-fourth of one's metabolic resources, so the senses must provide exceptional benefits to fitness.  Perception accurately mirrors the world; animals get useful, accurate information through their senses.  
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Building and maintaining [[sense organs]] is metabolically expensive, so these {{Wiki|organs}} evolve only when they improve an organism's fitness.  More than half the {{Wiki|brain}} is devoted to processing sensory [[information]], and the {{Wiki|brain}} itself consumes roughly one-fourth of one's {{Wiki|metabolic}} resources, so the [[senses]] must provide [[exceptional]] benefits to fitness.  [[Perception]] accurately mirrors the [[world]]; [[animals]] get useful, accurate [[information]] through their [[senses]].  
  
Scientists who study perception and sensation have long understood the human senses as adaptations.  Depth perception consists of processing over half a dozen visual cues, each of which is based on a regularity of the physical world.  Vision evolved to respond to the narrow range of electromagnetic energy that is plentiful and that does not pass through objects. Sound waves provide useful information about the sources of and distances to objects, with larger animals making and hearing lower-frequency sounds and smaller animals making and hearing higher-frequency sounds. Taste and smell respond to chemicals in the environment that were significant for fitness in the EEA.  The sense of touch is actually many senses, including pressure, heat, cold, tickle, and pain.  Pain, while unpleasant, is adaptive.  An important adaptation for senses is range shifting, by which the organism becomes temporarily more or less sensitive to sensation.  For example, one's eyes automatically adjust to dim or bright ambient light.  Sensory abilities of different organisms often coevolve, as is the case with the hearing of echolocating bats and that of the moths that have evolved to respond to the sounds that the bats make.  
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[[Scientists]] who study [[perception]] and [[sensation]] have long understood the [[human]] [[senses]] as adaptations.  Depth [[perception]] consists of processing over half a dozen [[visual]] cues, each of which is based on a regularity of the [[physical]] [[world]][[Vision]] evolved to respond to the narrow range of {{Wiki|electromagnetic}} [[energy]] that is plentiful and that does not pass through [[objects]]. [[Sound]] waves provide useful [[information]] about the sources of and distances to [[objects]], with larger [[animals]] making and [[hearing]] lower-frequency {{Wiki|sounds}} and smaller [[animals]] making and [[hearing]] higher-frequency {{Wiki|sounds}}. {{Wiki|Taste}} and {{Wiki|smell}} respond to {{Wiki|chemicals}} in the {{Wiki|environment}} that were significant for fitness in the EEA.  The [[sense]] of {{Wiki|touch}} is actually many [[senses]], [[including]] pressure, heat, cold, tickle, and [[pain]][[Pain]], while [[unpleasant]], is adaptive.  An important [[adaptation]] for [[senses]] is range shifting, by which the {{Wiki|organism}} becomes temporarily more or less [[sensitive]] to [[sensation]].  For example, one's [[eyes]] automatically adjust to dim or bright ambient [[light]]{{Wiki|Sensory}} {{Wiki|abilities}} of different {{Wiki|organisms}} often coevolve, as is the case with the [[hearing]] of echolocating bats and that of the moths that have evolved to respond to the {{Wiki|sounds}} that the bats make.  
 
[[File:1061.jpg|thumb|250px|]]
 
[[File:1061.jpg|thumb|250px|]]
Evolutionary psychologists claim that perception demonstrates the principle of modularity, with specialized mechanisms handling particular perception tasks.  For example, people with damage to a particular part of the brain suffer from the specific defect of not being able to recognize faces (prospagnosia).  EP suggests that this indicates a so-called face-reading module.  
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Evolutionary {{Wiki|psychologists}} claim that [[perception]] demonstrates the [[principle]] of modularity, with specialized mechanisms handling particular [[perception]] tasks.  For example, [[people]] with damage to a particular part of the {{Wiki|brain}} [[suffer]] from the specific defect of not [[being]] [[able]] to [[recognize]] faces (prospagnosia).  EP suggests that this indicates a so-called face-reading module.  
Theories of visual perception
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Theories of [[visual]] [[perception]]
  
     Empirical theories of perception
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     [[Empirical]] theories of [[perception]]
     Anne Treisman's feature integration theory
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     Anne Treisman's feature {{Wiki|integration}} {{Wiki|theory}}
 
     Interactive activation and competition
 
     Interactive activation and competition
     Irving Biederman's recognition by components theory
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     Irving Biederman's [[recognition]] by components {{Wiki|theory}}
  
Physiology
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[[Physiology]]
 
   
 
   
  
A sensory system is a part of the nervous system responsible for processing sensory information. A sensory system consists of sensory receptors, neural pathways, and parts of the brain involved in sensory perception. Commonly recognized sensory systems are those for vision, hearing, somatic sensation (touch), taste and olfaction (smell). It has been suggested that the immune system is an overlooked sensory modlality.  In short, senses are transducers from the physical world to the realm of the mind.
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A sensory system is a part of the {{Wiki|nervous system}} responsible for processing sensory [[information]]. A sensory system consists of sensory {{Wiki|receptors}}, neural pathways, and parts of the {{Wiki|brain}} involved in sensory [[perception]]. Commonly [[recognized]] sensory systems are those for [[vision]], [[hearing]], somatic [[sensation]] ({{Wiki|touch}}), {{Wiki|taste}} and {{Wiki|olfaction}} ({{Wiki|smell}}). It has been suggested that the {{Wiki|immune system}} is an overlooked sensory modlality.  In short, [[senses]] are transducers from the [[physical]] [[world]] to the [[realm]] of the [[mind]].
  
The receptive field is the specific part of the world to which a receptor organ and receptor cells respond. For instance, the part of the world an eye can see, is its receptive field; the light that each rod or cone can see, is its receptive field.  Receptive fields have been identified for the visual system, auditory system and somatosensory system, so far.
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The receptive field is the specific part of the [[world]] to which a [[receptor]] {{Wiki|organ}} and [[receptor]] {{Wiki|cells}} respond. For instance, the part of the [[world]] an [[eye]] can see, is its receptive field; the [[light]] that each rod or cone can see, is its receptive field.  Receptive fields have been identified for the [[visual]] system, {{Wiki|auditory}} system and {{Wiki|somatosensory}} system, so far.
 
Types
 
Types
Of sound
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Of [[sound]]
  
Hearing (or audition) is the ability to perceive sound by detecting vibrations. Frequencies capable of being heard by humans are called audio or sonic. The range is typically considered to be between 20 Hz and 20,000 Hz.  Frequencies higher than audio are referred to as ultrasonic, while frequencies below audio are referred to as infrasonic. The auditory system includes the ears and inner structures which produce neural signals in response to the sound. The primary auditory cortex, within the temporal lobe of the human brain, is where auditory information arrives in the cerebral cortex.
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Hearing (or audition) is the ability to {{Wiki|perceive}} [[sound]] by detecting {{Wiki|vibrations}}. Frequencies capable of [[being]] [[heard]] by [[humans]] are called audio or sonic. The range is typically considered to be between 20 Hz and 20,000 Hz.  Frequencies higher than audio are referred to as ultrasonic, while frequencies below audio are referred to as infrasonic. The {{Wiki|auditory}} system includes the {{Wiki|ears}} and inner structures which produce neural signals in response to the [[sound]]. The [[primary]] {{Wiki|auditory}} cortex, within the {{Wiki|temporal}} lobe of the [[human]] {{Wiki|brain}}, is where {{Wiki|auditory}} [[information]] arrives in the [[cerebral cortex]].
 
[[File:14-s.jpg|thumb|250px|]]
 
[[File:14-s.jpg|thumb|250px|]]
Sound does not usually come from a single source: in real situations, sounds from multiple sources and directions are superimposed as they arrive at the ears. Hearing involves the computationally complex task of separating out the sources of interest, often estimating their distance and direction as well as identifying them.  
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[[Sound]] does not usually come from a single source: in {{Wiki|real}} situations, {{Wiki|sounds}} from multiple sources and [[directions]] are {{Wiki|superimposed}} as they arrive at the {{Wiki|ears}}. [[Hearing]] involves the computationally complex task of separating out the sources of [[interest]], often estimating their distance and [[direction]] as well as identifying them.  
Of speech
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Of [[speech]]
  
Though the phrase "I owe you" can be heard as three distinct words, a spectrogram reveals no clear boundaries.
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Though the [[phrase]] "I owe you" can be [[heard]] as three {{Wiki|distinct}} words, a spectrogram reveals no clear [[boundaries]].
  
Speech perception is the process by which the sounds of language are heard, interpreted and understood. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. The sound of a word can vary widely according to words around it and the tempo of the speech, as well as the physical characteristics, accent and mood of the speaker. Listeners manage to perceive words across this wide range of different conditions.  Another variation is that reverberation can make a large difference in sound between a word spoken from the far side of a room and the same word spoken up close. Experiments have shown that people automatically compensate for this effect when hearing speech.  
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[[Speech]] [[perception]] is the process by which the {{Wiki|sounds}} of [[language]] are [[heard]], interpreted and understood. Research in [[speech]] [[perception]] seeks to understand how [[human]] [[listeners]] [[recognize]] [[speech]] {{Wiki|sounds}} and use this [[information]] to understand spoken [[language]]. The [[sound]] of a [[word]] can vary widely according to words around it and the tempo of the [[speech]], as well as the [[physical]] {{Wiki|characteristics}}, accent and [[mood]] of the speaker. [[Listeners]] manage to {{Wiki|perceive}} words across this wide range of different [[conditions]].  Another variation is that reverberation can make a large [[difference]] in [[sound]] between a [[word]] spoken from the far side of a room and the same [[word]] spoken up close. Experiments have shown that [[people]] automatically compensate for this effect when [[hearing]] [[speech]].  
  
The process of perceiving speech begins at the level of the sound within the auditory signal and the process of audition. After processing the initial auditory signal, speech sounds are further processed to extract acoustic cues and phonetic information. This speech information can then be used for higher-level language processes, such as word recognition. Speech perception is not necessarily uni-directional. That is, higher-level language processes connected with morphology, syntax, or semantics may interact with basic speech perception processes to aid in recognition of speech sounds.  It may be the case that it is not necessary and maybe even not possible for a listener to recognize phonemes before recognizing higher units, like words for example. In one experiment, Richard M. Warren replaced one phoneme of a word with a cough-like sound. His subjects restored the missing speech sound perceptually without any difficulty and what is more, they were not able to identify accurately which phoneme had been disturbed.  
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The process of perceiving [[speech]] begins at the level of the [[sound]] within the {{Wiki|auditory}} signal and the process of audition. After processing the initial {{Wiki|auditory}} signal, [[speech]] {{Wiki|sounds}} are further processed to extract acoustic cues and phonetic [[information]]. This [[speech]] [[information]] can then be used for higher-level [[language]] {{Wiki|processes}}, such as [[word]] [[recognition]]. [[Speech]] [[perception]] is not necessarily uni-directional. That is, higher-level [[language]] {{Wiki|processes}} connected with [[morphology]], [[syntax]], or [[semantics]] may interact with basic [[speech]] [[perception]] {{Wiki|processes}} to aid in [[recognition]] of [[speech]] {{Wiki|sounds}}.  It may be the case that it is not necessary and maybe even not possible for a listener to [[recognize]] phonemes before [[recognizing]] higher units, like words for example. In one experiment, Richard M. Warren replaced one phoneme of a [[word]] with a cough-like [[sound]]. His [[subjects]] restored the missing [[speech]] [[sound]] perceptually without any difficulty and what is more, they were not [[able]] to identify accurately which phoneme had been disturbed.  
Touch
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{{Wiki|Touch}}
 
   
 
   
  
Haptic perception is the process of recognizing objects through touch. It involves a combination of somatosensory perception of patterns on the skin surface (e.g., edges, curvature, and texture) and proprioception of hand position and conformation. People can rapidly and accurately identify three-dimensional objects by touch.  This involves exploratory procedures, such as moving the fingers over the outer surface of the object or holding the entire object in the hand. ] Haptic perception relies on the forces experienced during touch.  
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Haptic [[perception]] is the process of [[recognizing]] [[objects]] through {{Wiki|touch}}. It involves a combination of {{Wiki|somatosensory}} [[perception]] of patterns on the {{Wiki|skin}} surface (e.g., edges, curvature, and {{Wiki|texture}}) and {{Wiki|proprioception}} of hand position and conformation. [[People]] can rapidly and accurately identify three-dimensional [[objects]] by {{Wiki|touch}}.  This involves exploratory procedures, such as moving the fingers over the outer surface of the [[object]] or [[holding]] the entire [[object]] in the hand. ] Haptic [[perception]] relies on the forces [[experienced]] during {{Wiki|touch}}.  
  
Gibson defined the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body".  Gibson and others emphasized the close link between haptic perception and body movement: haptic perception is active exploration. The concept of haptic perception is related to the concept of extended physiological proprioception according to which, when using a tool such as a stick, perceptual experience is transparently transferred to the end of the tool.
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Gibson defined the haptic system as "The {{Wiki|sensibility}} of the {{Wiki|individual}} to the [[world]] adjacent to his [[body]] by use of his [[body]]".  Gibson and others emphasized the close link between haptic [[perception]] and [[body]] {{Wiki|movement}}: haptic [[perception]] is active exploration. The {{Wiki|concept}} of haptic [[perception]] is related to the {{Wiki|concept}} of extended {{Wiki|physiological}} {{Wiki|proprioception}} according to which, when using a tool such as a stick, {{Wiki|perceptual}} [[experience]] is transparently transferred to the end of the tool.
Taste
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{{Wiki|Taste}}
 
   
 
   
  
Taste (or, the more formal term, gustation) is the ability to perceive the flavor of substances including, but not limited to, food. Humans receive tastes through sensory organs called taste buds, or gustatory calyculi, concentrated on the upper surface of the tongue.  The human tongue has 100 to 150 taste receptor cells on each of its roughly ten thousand taste buds.  There are five primary tastes: sweetness, bitterness, sourness, saltiness, and umami. Other tastes can be mimicked by combining these basic tastes.  The recognition and awareness of umami is a relatively recent development in Western cuisine.  The basic tastes contribute only partially to the sensation and flavor of food in the mouth — other factors include smell, detected by the olfactory epithelium of the nose;  texture, detected through a variety of mechanoreceptors, muscle nerves, etc.;  and temperature, detected by thermoreceptors.  All basic tastes are classified as either appetitive or aversive, depending upon whether the things they sense are harmful or beneficial.  
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{{Wiki|Taste}} (or, the more formal term, {{Wiki|gustation}}) is the ability to {{Wiki|perceive}} the {{Wiki|flavor}} of {{Wiki|substances}} [[including]], but not limited to, [[food]]. [[Humans]] receive {{Wiki|tastes}} through {{Wiki|sensory organs}} called {{Wiki|taste}} buds, or {{Wiki|gustatory}} calyculi, [[concentrated]] on the upper surface of the {{Wiki|tongue}}.  The [[human]] {{Wiki|tongue}} has 100 to 150 {{Wiki|taste}} [[receptor]] {{Wiki|cells}} on each of its roughly ten thousand {{Wiki|taste}} buds.  There are five [[primary]] {{Wiki|tastes}}: sweetness, [[bitterness]], sourness, [[saltiness]], and {{Wiki|umami}}. Other {{Wiki|tastes}} can be mimicked by [[combining]] these basic {{Wiki|tastes}}.  The [[recognition]] and [[awareness]] of {{Wiki|umami}} is a relatively recent [[development]] in {{Wiki|Western}} cuisine.  The basic {{Wiki|tastes}} contribute only partially to the [[sensation]] and {{Wiki|flavor}} of [[food]] in the {{Wiki|mouth}} — other factors include {{Wiki|smell}}, detected by the {{Wiki|olfactory}} epithelium of the {{Wiki|nose}}{{Wiki|texture}}, detected through a variety of {{Wiki|mechanoreceptors}}, muscle {{Wiki|nerves}}, etc.;  and temperature, detected by thermoreceptors.  All basic {{Wiki|tastes}} are classified as either appetitive or aversive, depending upon whether the things they [[sense]] are harmful or beneficial.  
Other senses
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Other [[senses]]
Main article: Sense
+
Main article: [[Sense]]
  
Other senses enable perception of body balance, acceleration, gravity, position of body parts, temperature, pain, time, and perception of internal senses such as suffocation, gag reflex, intestinal distension, fullness of rectum and urinary bladder, and sensations felt in the throat and lungs.  
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Other [[senses]] enable [[perception]] of [[body]] [[balance]], acceleration, {{Wiki|gravity}}, position of [[body]] parts, temperature, [[pain]], [[time]], and [[perception]] of internal [[senses]] such as suffocation, [[gag]] reflex, intestinal distension, fullness of {{Wiki|rectum}} and urinary bladder, and [[sensations]] felt in the {{Wiki|throat}} and {{Wiki|lungs}}.  
 
</poem>
 
</poem>
 
[[Category:Buddhist Terms]]
 
[[Category:Buddhist Terms]]
[[Category:Buddhist psychology]]
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[[Category:Perceptions]]

Latest revision as of 17:42, 12 March 2016

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Perception (from the Latin perceptio, percipio) is the organization, identification and interpretation of sensory information in order to represent and understand the environment.

All perception involves signals in the nervous system, which in turn result from physical stimulation of the sense organs.

For example, vision involves light striking the retinas of the eyes, smell is mediated by odor molecules and hearing involves pressure waves.

Perception is not the passive receipt of these signals, but can be shaped by learning, memory and expectation.

Perception involves these "top-down" effects as well as the "bottom-up" process of processing sensory input.

The "bottom-up" processing is basically low-level information that's used to build up higher-level information (i.e. - shapes for object recognition).

The "top-down" processing refers to a person's concept and expectations (knowledge) that influence perception. Perception depends on complex functions of the nervous system, but subjectively seems mostly effortless because this processing happens outside conscious awareness.

Since the rise of experimental psychology in the late 19th Century, psychology's understanding of perception has progressed by combining a variety of techniques. Psychophysics measures the effect on perception of varying the physical qualities of the input. Sensory neuroscience studies the brain mechanisms underlying perception. Perceptual systems can also be studied computationally, in terms of the information they process. Perceptual issues in philosophy include the extent to which sensory qualities such as sounds, smells or colors exist in objective reality rather than the mind of the perceiver.

Although the senses were traditionally viewed as passive receptors, the study of illusions and ambiguous images has demonstrated that the brain's perceptual systems actively and pre-consciously attempt to make sense of their input. There is still active debate about the extent to which perception is an active process of hypothesis testing, analogous to science, or whether realistic sensory information is rich enough to make this process unnecessary.

The perceptual systems of the brain enable individuals to see the world around them as stable, even though the sensory information may be incomplete and rapidly varying. Human and animal brains are structured in a modular way, with different areas processing different kinds of sensory information. Some of these modules take the form of sensory maps, mapping some aspect of the world across part of the brain's surface. These different modules are interconnected and influence each other. For instance, the taste is strongly influenced by its odor.

 Process and terminology

The process of perception begins with an object in the real world, termed the distal stimulus or distal object. By means of light, sound or another physical process, the object stimulates the body's sensory organs. These sensory organs transform the input energy into neural activity—a process called transduction. This raw pattern of neural activity is called the proximal stimulus. These neural signals are transmitted to the brain and processed. The resulting mental re-creation of the distal stimulus is the percept. Perception is sometimes described as the process of constructing mental representations of distal stimuli using the information available in proximal stimuli.

An example would be a person looking at a shoe. The shoe itself is the distal stimulus. When light from the shoe enters a person's eye and stimulates their retina, that stimulation is the proximal stimulus. The image of the shoe reconstructed by the brain of the person is the percept. Another example would be a telephone ringing. The ringing of the telephone is the distal stimulus. The sound stimulating a person's auditory receptors is the proximal stimulus, and the brain's interpretation of this as the ringing of a telephone is the percept. The different kinds of sensation such as warmth, sound, and taste are called "sensory modalities".

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Psychologist Jerome Bruner has developed a model of perception. According to him people go through the following process to form opinions:.

    When a perceiver encounters an unfamiliar target we are opened different informational cues and want to learn more about the target.
    In the second step we try to collect more information about the target. Gradually, we encounter some familiar cues which helps us categorize the target.
    At this stage the cues become less open and selective. We try to search for more cues that confirm the categorization of the target. At this stage we also actively ignore and even distort cues that violate our initial perceptions. Our perception becomes more selective and we finally paint a consistent picture of the target.

According to Alan Saks and Gary Johns, there are three components to perception.

    The Perceiver, the person who becomes aware about something and comes to a final understanding. There are 3 factors that can influence his or her perceptions: experience, motivational state and finally emotional state. In different motivational or emotional states, the perceiver will react to or perceive something in different ways. Also in different situations he or she might employ a "perceptual defence" where they tend to "see what they want to see".
    The Target. This is the person who is being perceived or judged. "Ambiguity or lack of information about a target leads to a greater need for interpretation and addition."
    The Situation also greatly influences perceptions because different situations may call for additional information about the target.

Stimuli are not necessarily translated into a percept and rarely does a single stimulus translate into a percept. An ambiguous stimulus may be translated into multiple percepts, experienced randomly, one at a time, in what is called "multistable perception". And the same stimuli, or absence of them, may result in different percepts depending on subject’s culture and previous experiences. Ambiguous figures demonstrate that a single stimulus can result in more than one percept; for example the Rubin vase which can be interpreted either as a vase or as two faces. The percept can bind sensations from multiple senses into a whole. A picture of a talking person on a television screen, for example, is bound to the sound of speech from speakers to form a percept of a talking person. "Percept" is also a term used by Leibniz Bergson, Deleuze and Guattari ] to define perception independent from perceivers.
Perception and reality

In the case of visual perception, some people can actually see the percept shift in their mind's eye. Others, who are not picture thinkers, may not necessarily perceive the 'shape-shifting' as their world changes. The 'esemplastic' nature has been shown by experiment: an ambiguous image has multiple interpretations on the perceptual level.

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This confusing ambiguity of perception is exploited in human technologies such as camouflage, and also in biological mimicry, for example by European Peacock butterflies, whose wings bear eye markings that birds respond to as though they were the eyes of a dangerous predator.

There is also evidence that the brain in some ways operates on a slight "delay", to allow nerve impulses from distant parts of the body to be integrated into simultaneous signals.[13]

Perception is one of the oldest fields in psychology. The oldest quantitative law in psychology is the Weber-Fechner law, which quantifies the relationship between the intensity of physical stimuli and their perceptual effects (for example, testing how much darker a computer screen can get before the viewer actually notices). The study of perception gave rise to the Gestalt school of psychology, with its emphasis on holistic approach.
Features
Constancy
 

Perceptual constancy is the ability of perceptual systems to recognise the same object from widely varying sensory inputs. For example, individual people can be recognised from views, such as frontal and profile, which form very different shapes on the retina. A coin looked at face-on makes a circular image on the retina, but when held at angle it makes an elliptical image. In normal perception these are recognised as a single three-dimensional object. Without this correction process, an animal approaching from the distance would appear to gain in size. One kind of perceptual constancy is color constancy: for example, a white piece of paper can be recognized as such under different colors and intensities of light.[17] Another example is roughness constancy: when a hand is drawn quickly across a surface, the touch nerves are stimulated more intensely. The brain compensates for this, so the speed of contact does not affect the perceived roughness. Other constancies include melody, odor, brightness and words. These constancies are not always total, but the variation in the percept is much less than the variation in the physical stimulus. The perceptual systems of the brain achieve perceptual constancy in a variety of ways, each specialized for the kind of information being processed.
Grouping
 
Law of Closure. The human brain tends to perceive complete shapes even if those forms are incomplete.

The principles of grouping (or Gestalt laws of grouping) are a set of principles in psychology, first proposed by Gestalt psychologists to explain how humans naturally perceive objects as organized patterns and objects. Gestalt psychologists argued that these principles exist because the mind has an innate disposition to perceive patterns in the stimulus based on certain rules. These principles are organized into six categories. The principle of proximity states that, all else being equal, perception tends to group stimuli that are close together as part of the same object, and stimuli that are far apart as two separate objects. The principle of similarity states that, all else being equal, perception lends itself to seeing stimuli that physically resemble each other as part of the same object, and stimuli that are different as part of a different object. This allows for people to distinguish between adjacent and overlapping objects based on their visual texture and resemblance. The principle of closure refers to the mind’s tendency to see complete figures or forms even if a picture is incomplete, partially hidden by other objects, or if part of the information needed to make a complete picture in our minds is missing. For example, if part of a shape’s border is missing people still tend to see the shape as completely enclosed by the border and ignore the gaps. The principle of good continuation makes sense of stimuli that overlap: when there is an intersection between two or more objects, people tend to perceive each as a single uninterrupted object. The principle of common fate groups stimuli together on the basis of their movement. When visual elements are seen moving in the same direction at the same rate, perception associates the movement as part of the same stimulus. This allows people to make out moving objects even when other details, such as color or outline, are obscured. The principle of good form refers to the tendency to group together forms of similar shape, pattern, color, etc. Later research has identified additional grouping principles.
Contrast effects

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A common finding across many different kinds of perception is that the perceived qualities of an object can be affected by the qualities of context. If one object is extreme on some dimension, then neighboring objects are perceived as further away from that extreme. "Simultaneous contrast effect" is the term used when stimuli are presented at the same time, whereas "successive contrast" applies when stimuli are presented one after another.

The contrast effect was noted by the 17th Century philosopher John Locke, who observed that lukewarm water can feel hot or cold, depending on whether the hand touching it was previously in hot or cold water. In the early 20th Century, Wilhelm Wundt identified contrast as a fundamental principle of perception, and since then the effect has been confirmed in many different areas. These effects shape not only visual qualities like color and brightness, but other kinds of perception, including how heavy an object feels.[27] One experiment found that thinking of the name "Hitler" led to subjects rating a person as more hostile. Whether a piece of music is perceived as good or bad can depend on whether the music heard before it was unpleasant or pleasant. For the effect to work, the objects being compared need to be similar to each other: a television reporter can seem smaller when interviewing a tall basketball player, but not when standing next to a tall building.
Effect of experience
 

With experience, organisms can learn to make finer perceptual distinctions, and learn new kinds of categorization. Wine-tasting, the reading of X-ray images and music appreciation are applications of this process in the human sphere. Research has focused on the relation of this to other kinds of learning, and whether it takes place in peripheral sensory systems or in the brain's processing of sense information.
Effect of motivation and expectation
 

A perceptual set, also called perceptual expectancy or just set is a predisposition to perceive things in a certain way. It is an example of how perception can be shaped by "top-down" processes such as drives and expectations. Perceptual sets occur in all the different senses. They can be long term, such as a special sensitivity to hearing one's own name in a crowded room, or short term, as in the ease with which hungry people notice the smell of food. A simple demonstration of the effect involved very brief presentations of non-words such as "sael". Subjects who were told to expect words about animals read it as "seal", but others who were expecting boat-related words read it as "sail".

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Sets can be created by motivation and so can result in people interpreting ambiguous figures so that they see what they want to see For instance, how someone perceives what unfolds during a sports game can be biased if they strongly support one of the teams. In one experiment, students were allocated to pleasant or unpleasant tasks by a computer. They were told that either a number or a letter would flash on the screen to say whether they were going to taste an orange juice drink or an unpleasant-tasting health drink. In fact, an ambiguous figure was flashed on screen, which could either be read as the letter B or the number 13. When the letters were associated with the pleasant task, subjects were more likely to perceive a letter B, and when letters were associated with the unpleasant task they tended to perceive a number 13

Perceptual set has been demonstrated in many social contexts. People who are primed to think of someone as "warm" are more likely to perceive a variety of positive characteristics in them, than if the word "warm" is replaced by "cold". When someone has a reputation for being funny, an audience are more likely to find them amusing. Individual's perceptual sets reflect their own personality traits. For example, people with an aggressive personality are quicker to correctly identify aggressive words or situations

One classic psychological experiment showed slower reaction times and less accurate answers when a deck of playing cards reversed the color of the suit symbol for some cards (e.g. red spades and black hearts).

Philosopher Andy Clark explains that perception, although it occurs quickly, is not simply a bottom-up process (where minute details are put together to form larger wholes). Instead, our brains use what he calls Predictive coding. It starts with very broad constraints and expectations for the state of the world, and as expectations are met, it makes more detailed predictions (errors lead to new predictions, or learning processes). Clark says this research has various implications; not only can there be no completely "unbiased, unfiltered" perception, but this means that there is a great deal of feedback between perception and expectation (perceptual experiences often shape our beliefs, but those perceptions were based on existing beliefs).
Theories
Perception as hypothesis-testing

Cognitive theories of perception assume there is a poverty of stimulus. This (with reference to perception) is the claim that sensations are, by themselves, unable to provide a unique description of the world. " Sensations require 'enriching', which is the role of the mental model. A different type of theory is the perceptual ecology approach of James J. Gibson. Gibson rejected the assumption of a poverty of stimulus by rejecting the notion that perception is based upon sensations – instead, he investigated what information is actually presented to the perceptual systems. His theory "assumes the existence of stable, unbounded, and permanent stimulus-information in the ambient optic array. And it supposes that the visual system can explore and detect this information. The theory is information-based, not sensation-based." He and the psychologists who work within this paradigm detailed how the world could be specified to a mobile, exploring organism via the lawful projection of information about the world into energy arrays. Specification is a 1:1 mapping of some aspect of the world into a perceptual array; given such a mapping, no enrichment is required and perception is direct perception.
Perception-in-action

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An ecological understanding of perception derived from Gibson's early work is that of "perception-in-action", the notion that perception is a requisite property of animate action; that without perception action would be unguided, and without action perception would serve no purpose. Animate actions require both perception and motion, and perception and movement can be described as "two sides of the same coin, the coin is action". Gibson works from the assumption that singular entities, which he calls "invariants", already exist in the real world and that all that the perception process does is to home in upon them. A view known as constructivism (held by such philosophers as Ernst von Glasersfeld) regards the continual adjustment of perception and action to the external input as precisely what constitutes the "entity", which is therefore far from being invariant.

Glasersfeld considers an "invariant" as a target to be homed in upon, and a pragmatic necessity to allow an initial measure of understanding to be established prior to the updating that a statement aims to achieve. The invariant does not and need not represent an actuality, and Glasersfeld describes it as extremely unlikely that what is desired or feared by an organism will never suffer change as time goes on. This social constructionist theory thus allows for a needful evolutionary adjustment.

A mathematical theory of perception-in-action has been devised and investigated in many forms of controlled movement, and has been described in many different species of organism using the General Tau Theory. According to this theory, tau information, or time-to-goal information is the fundamental 'percept' in perception.
Evolutionary psychology and perception

Many philosophers, such as Jerry Fodor, write that the purpose of perception is knowledge, but evolutionary psychologists hold that its primary purpose is to guide action. For example, they say, depth perception seems to have evolved not to help us know the distances to other objects but rather to help us move around in space. Evolutionary psychologists say that animals from fiddler crabs to humans use eyesight for collision avoidance, suggesting that vision is basically for directing action, not providing knowledge.

Building and maintaining sense organs is metabolically expensive, so these organs evolve only when they improve an organism's fitness. More than half the brain is devoted to processing sensory information, and the brain itself consumes roughly one-fourth of one's metabolic resources, so the senses must provide exceptional benefits to fitness. Perception accurately mirrors the world; animals get useful, accurate information through their senses.

Scientists who study perception and sensation have long understood the human senses as adaptations. Depth perception consists of processing over half a dozen visual cues, each of which is based on a regularity of the physical world. Vision evolved to respond to the narrow range of electromagnetic energy that is plentiful and that does not pass through objects. Sound waves provide useful information about the sources of and distances to objects, with larger animals making and hearing lower-frequency sounds and smaller animals making and hearing higher-frequency sounds. Taste and smell respond to chemicals in the environment that were significant for fitness in the EEA. The sense of touch is actually many senses, including pressure, heat, cold, tickle, and pain. Pain, while unpleasant, is adaptive. An important adaptation for senses is range shifting, by which the organism becomes temporarily more or less sensitive to sensation. For example, one's eyes automatically adjust to dim or bright ambient light. Sensory abilities of different organisms often coevolve, as is the case with the hearing of echolocating bats and that of the moths that have evolved to respond to the sounds that the bats make.

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Evolutionary psychologists claim that perception demonstrates the principle of modularity, with specialized mechanisms handling particular perception tasks. For example, people with damage to a particular part of the brain suffer from the specific defect of not being able to recognize faces (prospagnosia). EP suggests that this indicates a so-called face-reading module.
Theories of visual perception

    Empirical theories of perception
    Anne Treisman's feature integration theory
    Interactive activation and competition
    Irving Biederman's recognition by components theory

Physiology
 

A sensory system is a part of the nervous system responsible for processing sensory information. A sensory system consists of sensory receptors, neural pathways, and parts of the brain involved in sensory perception. Commonly recognized sensory systems are those for vision, hearing, somatic sensation (touch), taste and olfaction (smell). It has been suggested that the immune system is an overlooked sensory modlality. In short, senses are transducers from the physical world to the realm of the mind.

The receptive field is the specific part of the world to which a receptor organ and receptor cells respond. For instance, the part of the world an eye can see, is its receptive field; the light that each rod or cone can see, is its receptive field. Receptive fields have been identified for the visual system, auditory system and somatosensory system, so far.
Types
Of sound

Hearing (or audition) is the ability to perceive sound by detecting vibrations. Frequencies capable of being heard by humans are called audio or sonic. The range is typically considered to be between 20 Hz and 20,000 Hz. Frequencies higher than audio are referred to as ultrasonic, while frequencies below audio are referred to as infrasonic. The auditory system includes the ears and inner structures which produce neural signals in response to the sound. The primary auditory cortex, within the temporal lobe of the human brain, is where auditory information arrives in the cerebral cortex.

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Sound does not usually come from a single source: in real situations, sounds from multiple sources and directions are superimposed as they arrive at the ears. Hearing involves the computationally complex task of separating out the sources of interest, often estimating their distance and direction as well as identifying them.
Of speech

Though the phrase "I owe you" can be heard as three distinct words, a spectrogram reveals no clear boundaries.

Speech perception is the process by which the sounds of language are heard, interpreted and understood. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language. The sound of a word can vary widely according to words around it and the tempo of the speech, as well as the physical characteristics, accent and mood of the speaker. Listeners manage to perceive words across this wide range of different conditions. Another variation is that reverberation can make a large difference in sound between a word spoken from the far side of a room and the same word spoken up close. Experiments have shown that people automatically compensate for this effect when hearing speech.

The process of perceiving speech begins at the level of the sound within the auditory signal and the process of audition. After processing the initial auditory signal, speech sounds are further processed to extract acoustic cues and phonetic information. This speech information can then be used for higher-level language processes, such as word recognition. Speech perception is not necessarily uni-directional. That is, higher-level language processes connected with morphology, syntax, or semantics may interact with basic speech perception processes to aid in recognition of speech sounds. It may be the case that it is not necessary and maybe even not possible for a listener to recognize phonemes before recognizing higher units, like words for example. In one experiment, Richard M. Warren replaced one phoneme of a word with a cough-like sound. His subjects restored the missing speech sound perceptually without any difficulty and what is more, they were not able to identify accurately which phoneme had been disturbed.
Touch
 

Haptic perception is the process of recognizing objects through touch. It involves a combination of somatosensory perception of patterns on the skin surface (e.g., edges, curvature, and texture) and proprioception of hand position and conformation. People can rapidly and accurately identify three-dimensional objects by touch. This involves exploratory procedures, such as moving the fingers over the outer surface of the object or holding the entire object in the hand. ] Haptic perception relies on the forces experienced during touch.

Gibson defined the haptic system as "The sensibility of the individual to the world adjacent to his body by use of his body". Gibson and others emphasized the close link between haptic perception and body movement: haptic perception is active exploration. The concept of haptic perception is related to the concept of extended physiological proprioception according to which, when using a tool such as a stick, perceptual experience is transparently transferred to the end of the tool.
Taste
 

Taste (or, the more formal term, gustation) is the ability to perceive the flavor of substances including, but not limited to, food. Humans receive tastes through sensory organs called taste buds, or gustatory calyculi, concentrated on the upper surface of the tongue. The human tongue has 100 to 150 taste receptor cells on each of its roughly ten thousand taste buds. There are five primary tastes: sweetness, bitterness, sourness, saltiness, and umami. Other tastes can be mimicked by combining these basic tastes. The recognition and awareness of umami is a relatively recent development in Western cuisine. The basic tastes contribute only partially to the sensation and flavor of food in the mouth — other factors include smell, detected by the olfactory epithelium of the nose; texture, detected through a variety of mechanoreceptors, muscle nerves, etc.; and temperature, detected by thermoreceptors. All basic tastes are classified as either appetitive or aversive, depending upon whether the things they sense are harmful or beneficial.
Other senses
Main article: Sense

Other senses enable perception of body balance, acceleration, gravity, position of body parts, temperature, pain, time, and perception of internal senses such as suffocation, gag reflex, intestinal distension, fullness of rectum and urinary bladder, and sensations felt in the throat and lungs.