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Difference between revisions of "The Symbolism of Chess"

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<poem> by Titus Burckhardt
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<poem>  
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by Titus Burckhardt
  
 
Source: Studies in Comparative [[Religion]], Vol. 3, No. 2. (Spring 1969) © [[World]] [[Wisdom]], Inc.
 
Source: Studies in Comparative [[Religion]], Vol. 3, No. 2. (Spring 1969) © [[World]] [[Wisdom]], Inc.
  
 +
IT is known that the game of {{Wiki|chess}} originated in [[India]]. It was passed on to the {{Wiki|medieval}} {{Wiki|West}} through the intermediary of the [[Persians]] and the {{Wiki|Arabs}}, a fact to which we owe, for example, the expression "check-mate", ({{Wiki|German}}: Schachmatt) which is derived from the [[Persian]] shah: "[[king]]" and the {{Wiki|Arabic}} mat: "he is [[dead]]". At the [[time]] of the {{Wiki|Renaissance}} some of the {{Wiki|rules}} of the game were changed: the “{{Wiki|queen}}”[1] and the two “bishops”  were given a [[greater]] mobility, and thenceforth the game acquired a more abstract and {{Wiki|mathematical}} [[character]]; it departed from its concrete model strategy, without however losing the [[essential]] {{Wiki|features}} of its [[symbolism]].
  
IT is known that the game of chess originated in [[India]]. It was passed on to the medieval West through the intermediary of the Persians and the Arabs, a fact to which we owe, for example, the expression "check-mate", (German: Schachmatt) which is derived from the Persian shah: "king" and the Arabic mat: "he is [[dead]]". At the time of the Renaissance some of the rules of the game were changed: the “queen”[1] and the two “bishops”[2] were given a greater mobility, and thenceforth the game acquired a more abstract and {{Wiki|mathematical}} character; it departed from its concrete model strategy, without however losing the [[essential]] features of its [[symbolism]]. In the original position of the chessmen, the ancient strategic model remains obvious; one can recognize the two armies ranged according to the battle [[order]] which was customary in the ancient East: the [[light]] troops, represented by the pawns, [[form]] the first line ; the bulk of the army consists of the heavy troops, the [[war]] chariots ("castles"), the knights ("cavalry") and the [[war]] elephants ("bishops"); the "king" with his "lady" or "counsellor" is positioned at the centre of his troops.
+
In the original position of the chessmen, the {{Wiki|ancient}} strategic model {{Wiki|remains}} obvious; one can [[recognize]] the two armies ranged according to the {{Wiki|battle}} [[order]] which was customary in the {{Wiki|ancient}} {{Wiki|East}}: the [[light]] troops, represented by the pawns, [[form]] the first line ; the bulk of the {{Wiki|army}} consists of the heavy troops, the [[war]] chariots ("castles"), the knights ("cavalry") and the [[war]] [[elephants]] ("bishops"); the "[[king]]" with his "lady" or "counsellor" is positioned at the centre of his troops.
 
 
The [[form]] of the chess-board corresponds to the "classical" type of Vāstu-mandala, the diagram which also constitutes the basic layout of a [[temple]] or a city. It has been pointed out[3] that this diagram [[symbolizes]] [[existence]] conceived as a "field of [[action]]" of the divine [[powers]]. The combat which takes place in the game of chess thus represents, in its most [[universal]] meaning, the combat of the [[devas]] with the [[asuras]], of the "[[gods]]" with the "titans", or of the “angels”[4] with the "[[demons]]", all other meanings of the game deriving from this one.
 
 
 
The most ancient description of the game of chess which we possess appears in "The Golden Prairies" by the Arab historian al-Mas‘ūdī, who lived in Bagdad in the 9th century. Al-Mas‘ūdī attributes the invention—or codification—of the game to a [[Hindu]] king "Balhit", a descendant of "Barahman". There is an obvious confusion here between a [[caste]], that of the [[Brahmins]], and a dynasty; but that the game of chess has a {{Wiki|brahmanic}} origin is proved by the eminently sacerdotal character of the diagram of 8 x 8 squares (ashtāpada). Further, the warlike [[symbolism]] of the game relates it to the {{Wiki|Kshatriyas}}, the [[caste]] of princes and nobles, as al-Mas‘ūdī indicates when he writes that the [[Hindus]] considered the game of chess (shatranj, from the Sanscrit Chaturanga)[5] as a "school of government and defence". {{Wiki|King}} Balhit is said to have composed a book on the game of which "he made a sort of allegory of the [[heavenly]] [[bodies]], such as the [[planets]] and the twelve signs of the Zodiac, consecrating each piece to a star . . ." It may be recalled that the [[Hindus]] recognize eight [[planets]]: the {{Wiki|sun}}, the moon, the five [[planets]] [[visible]] to the naked [[eye]], and [[Rāhu]], the "dark star" of the eclipses[6]; each of these "[[planets]]" rules one of the eight [[directions]] of [[space]]. "The Indians", continues al- Mas‘ūdī, "give a [[mysterious]] meaning to the redoubling, that is to say to the geometrical progression, effected on the squares of the chess-board; they establish a relationship between the first [[cause]], which dominates all the spheres and in which everything finds its end, and the sum of the squares of the chess-board . . ." Here the author is probably confusing the cyclical [[symbolism]] implied in the ashteipada and the famous legend according to which the inventor of the game asked the monarch to fill the squares of his chess-board with grains of corn, by placing one grain on the first, two on the following, four on the third, and so on up to the sixty-fourth square, which gives the sum of 18,446,744,973,709,551,661 grains. The cyclical [[symbolism]] of the chess-board resides in the fact that it expresses the unfolding of [[space]] according to the quaternary and octonary of the principal [[directions]] (4 x 4 x 4 = 8 x 8), and that it synthesizes, in crystalline [[form]], the two great complementary cycles of {{Wiki|sun}} and moon: the duodenary of the zodiac and the 28 lunar mansions ; furthermore, the number 64, the sum of the squares on the chess-board, is a submultiple of the fundamental cyclic number 25920, which measures the precession of the equinoxes. We have seen that each phase of a cycle, “fixed” in the scheme of 8 x 8 squares, is ruled by a [[heavenly]] [[body]] and at the same time [[symbolizes]] a divine aspect, personified by a [[deva]].[7] It is thus that this [[mandala]] [[symbolizes]] at one and the same time the [[visible]] [[cosmos]], the [[world]] of the [[Spirit]] and the [[Divinity]] in its multiple aspects. Al Mas‘ūdī is therefore right to say that the Indians explain, "by calculations based on the chess-board, the march of time and the cycles, the superior influences which are exerted on this [[world]], and the bonds which attach them to the [[human]] [[soul]] ..."
 
 
 
The cyclical [[symbolism]] of the chess-board was known to {{Wiki|King}} Alphonsus the Wise, the famous troubadour of Castille, who in 1283 composed his Libros de Acedrex, a work which draws largely from Oriental sources.[8] Alphonsus the Wise also describes a very ancient variant of the game of chess, the "game of the four seasons", which takes place between four partners, so that the pieces, placed in the four corners of the chess-board, move in a rotatory [[direction]], analogous to the movement of the {{Wiki|sun}}. The 4 X 8 pieces must have the colours green, red, black, and white; they correspond to the four seasons: spring, summer, autumn, and winter; to the four [[elements]]: [[air]], [[fire]], [[earth]], and [[water]], and to the four organic "humours". The movement of the four camps [[symbolizes]] cyclical transformation.[9] This game, which strangely resembles certain "solar" [[rites]] and dances of the Indians of North America, brings into relief the fundamental principle of the chess-board.
 
 
 
The chess-board can be considered as the extension of a diagram formed by four squares, alternatively black and white, and constitutes in itself a [[mandala]] of {{Wiki|Shiva}}, [[God]] in his aspect of transformer: the quaternary rhythm, of which this [[mandala]] is, as it were, the spatial "coagulation", expresses the principle of time. The four squares, placed around an unmanifested centre, [[symbolize]] the cardinal phases of every cycle. The alternation of the black and white squares in this elementary diagram of the chess-board[10] brings out its cyclical significance[11] and makes of it the rectangular equivalent of the Far-Eastern [[symbol]] of yin yang. It is an image of the [[world]] in its fundamental [[dualism]].[12]
 
  
If the [[world]] of the [[senses]] in its integral development results to some extent from the multiplication of qualities inherent in {{Wiki|space and time}}, the Vāstu-mandala for its part derives from the division of time by [[space]]: one may recall the genesis of the Vāstu-mandala from the never-ending celestial cycle, this cycle [[being]] divided by the cardinal axes, then "crystallized" in a rectangular [[form]].[13] The [[mandala]] is thus the inverted reflection of the principial synthesis of {{Wiki|space and time}}, and it is in this that its {{Wiki|ontological}} significance resides.
+
The [[form]] of the chess-board corresponds to the "classical" type of [[Vāstu-mandala]], the diagram which also constitutes the basic layout of a [[temple]] or a city. It has been pointed out  that this diagram [[symbolizes]] [[existence]] [[conceived]] as a "field of [[action]]" of the [[divine]] [[powers]]. The combat which takes place in the game of {{Wiki|chess}} thus represents, in its most [[universal]] [[meaning]], the combat of the [[devas]] with the [[asuras]], of the "[[gods]]" with the "titans", or of the “[[angels]]”  with the "[[demons]]", all other meanings of the game deriving from this one.
 +
[[File:1chess.jpeg|thumb|250px|]]
 +
The most {{Wiki|ancient}} description of the game of {{Wiki|chess}} which we possess appears in "The Golden Prairies" by the Arab historian [[al-Mas‘ūdī]], who lived in [[Bagdad]] in the 9th century. [[Al-Mas‘ūdī]] [[attributes]] the invention—or codification—of the game to a [[Hindu]] [[king]] "Balhit", a descendant of "[[Barahman]]". There is an obvious [[confusion]] here between a [[caste]], that of the [[Brahmins]], and a {{Wiki|dynasty}}; but that the game of {{Wiki|chess}} has a {{Wiki|brahmanic}} origin is proved by the eminently sacerdotal [[character]] of the diagram of 8 x 8 squares (ashtāpada).  
  
From another point of [[view]], the [[world]] is "woven" from the three fundamental qualities or [[gunas]][14] and the [[mandala]] represents this weaving in a schematic manner, in conformity with the [[cardinal directions]] of [[space]]. The analogy between the Vāstu-mandala and weaving is brought out by the alternation of colours which recalls a woven fabric of which the warp and the woof are alternately apparent or hidden.
+
Further, the warlike [[symbolism]] of the game relates it to the {{Wiki|Kshatriyas}}, the [[caste]] of princes and [[nobles]], as al-Mas‘ūdī indicates when he writes that the [[Hindus]] considered the game of {{Wiki|chess}} (shatranj, from the [[Sanscrit]] Chaturanga)[5] as a "school of government and defence". {{Wiki|King}} Balhit is said to have composed a [[book]] on the game of which "he made a sort of allegory of the [[heavenly]] [[bodies]], such as the {{Wiki|planets}} and the twelve [[signs]] of the {{Wiki|Zodiac}}, consecrating each piece to a [[star]] . . ." [[It may be]] recalled that the [[Hindus]] [[recognize]] eight {{Wiki|planets}}: the {{Wiki|sun}}, the {{Wiki|moon}}, the five {{Wiki|planets}} [[visible]] to the naked [[eye]], and [[Rāhu]], the "dark [[star]]" of the {{Wiki|eclipses}} ; each of these "{{Wiki|planets}}" {{Wiki|rules}} one of the eight [[directions]] of [[space]].  
  
Moreover, the alternation of black and white corresponds to the two aspects of the [[mandala]], which are complementary in principle but opposed in practice: the [[mandala]] is on the one hand a Purusha-mandala, that is to say a [[symbol]] of the [[Universal]] [[Spirit]] (Purusha) inasmuch as it is an immutable and [[transcendent]] synthesis of the [[cosmos]]; on the other hand it is a [[symbol]] of [[existence]] (Vāstu) considered as the passive support of divine [[manifestations]]. The geometric quality of the [[symbol]] expresses the [[Spirit]], while its purely quantitative extension expresses [[existence]]. Likewise its ideal immutability is "[[spirit]]" and its limiting coagulation is "[[existence]]" or materia; here it is not materia prima, virgin and generous, which is [[being]] referred to, but materia secunda, "dark" and chaotic, which is the [[root]] of existential [[dualism]]. In this connection one may recall the [[myth]] according to which the Vāstu-mandala represents an asūra, personification of brute [[existence]]: the [[devas]] have conquered this [[demon]] and have established their "dwelling-places" on the stretched-out [[body]] of their victim; thus they confer their "[[form]]" upon him, but it is he who [[manifests]] them.[15]
+
"The {{Wiki|Indians}}", continues al- Mas‘ūdī, "give a mysterious [[meaning]] to the redoubling, that is to say to the geometrical progression, effected on the squares of the chess-board; they establish a relationship between the first [[cause]], which {{Wiki|dominates}} all the [[spheres]] and in which everything finds its end, and the sum of the squares of the chess-board . . ." Here the author is probably confusing the cyclical [[symbolism]] implied in the [[ashteipada]] and the famous legend according to which the inventor of the game asked the {{Wiki|monarch}} to fill the squares of his chess-board with grains of corn, by placing one grain on the first, two on the following, four on the third, and so on up to the sixty-fourth square, which gives the sum of 18,446,744,973,709,551,661 grains.  
  
This double meaning which characterizes the Vātstu-Purusha-mandala, and which, moreover, is to be found in every [[symbol]], is in a [[sense]] actualized by the combat which a game of chess represents. This combat, as we have said, is [[essentially]] that of the [[devas]] and the asūras, who dispute the chess-board of the [[world]]. It is here that the [[symbolism]] of black and white, already present in the squares of the chess-board, takes on its full value : the white army is that of [[Light]], the black army that of darkness. In a [[relative]] domain, the battle which takes place on the chess-board represents, either that of two terrestrial armies each of which is fighting in the name of a principle,[16] or that of the [[spirit]] and of darkness in man; these are the two forms of the "holy [[war]]"; the "lesser holy [[war]]" and the "greater holy [[war]]", according to a saying of the Prophet Mohammed. One will see the relationship of the [[symbolism]] implied in the game of chess with the theme of the Bhagavadgita, a book which is likewise addressed to {{Wiki|Kshatriyas}}.
+
The cyclical [[symbolism]] of the chess-board resides in the fact that it expresses the unfolding of [[space]] according to the quaternary and octonary of the [[principal]] [[directions]] (4 x 4 x 4 = 8 x 8), and that it synthesizes, in crystalline [[form]], the two great complementary cycles of {{Wiki|sun}} and {{Wiki|moon}}: the duodenary of the {{Wiki|zodiac}} and the 28 [[lunar mansions]] ; furthermore, the number 64, the sum of the squares on the chess-board, is a submultiple of the fundamental cyclic number 25920, which measures the {{Wiki|precession}} of the {{Wiki|equinoxes}}.  
  
If the significance of the different chessmen is transposed into the [[spiritual]] domain, the king becomes the [[heart]], or [[spirit]], and the other pieces the various [[faculties]] of the [[soul]]. Their movements, moreover, correspond to different ways of [[realizing]] the [[cosmic]] possibilities represented by the chess-board: there is the axial movement of the "castles" or [[war]] chariots, the diagonal movement of the "bishops" or elephants, which follow a single colour, and the complex movement of the knights. The axial movement, which "cuts" through the different "colours", is [[logical]] and virile, while the diagonal movement corresponds to an "existential"—and therefore feminine—continuity. The jump of the knights corresponds to {{Wiki|intuition}}.
+
We have seen that each phase of a cycle, “fixed” in the scheme of 8 x 8 squares, is ruled by a [[heavenly]] [[body]] and at the same [[time]] [[symbolizes]] a [[divine]] aspect, personified by a [[deva]].[7] It is thus that this [[mandala]] [[symbolizes]] at one and the same [[time]] the [[visible]] [[cosmos]], the [[world]] of the [[Spirit]] and the [[Divinity]] in its multiple aspects. [[Al Mas‘ūdī]] is therefore right to say that the {{Wiki|Indians}} explain, "by calculations based on the chess-board, the march of [[time]] and the cycles, the {{Wiki|superior}} [[influences]] which are exerted on this [[world]], and the bonds which attach them to the [[human]] [[soul]] ..."
 +
[[File:Chess.si.jpg|thumb|250px|]]
 +
The cyclical [[symbolism]] of the chess-board was known to {{Wiki|King}} [[Alphonsus]] the [[Wise]], the famous troubadour of Castille, who in 1283 composed his Libros de Acedrex, a work which draws largely from {{Wiki|Oriental}} sources.  Alphonsus the [[Wise]] also describes a very {{Wiki|ancient}} variant of the game of {{Wiki|chess}}, the "game of the four seasons", which takes place between four partners, so that the pieces, placed in the four corners of the chess-board, move in a rotatory [[direction]], analogous to the {{Wiki|movement}} of the {{Wiki|sun}}. The 4 X 8 pieces must have the colours green, red, black, and white; they correspond to the four seasons: spring, summer, autumn, and winter; to the four [[elements]]: [[air]], [[fire]], [[earth]], and [[water]], and to the four organic "humours". The {{Wiki|movement}} of the four camps [[symbolizes]] cyclical [[transformation]].  This game, which strangely resembles certain "{{Wiki|solar}}" [[rites]] and dances of the {{Wiki|Indians}} of {{Wiki|North}} {{Wiki|America}}, brings into relief the fundamental {{Wiki|principle}} of the chess-board.
  
What most fascinates the man of [[noble]] and warlike [[caste]] is the relationship between will and [[destiny]]. Now it is just this that is so clearly illustrated by the game of chess, inasmuch as its moves always remain intelligible without [[being]] limited in their variation. Alphonsus the Wise, in his book on chess, relates how a king of [[India]] wished to know whether the [[world]] obeyed {{Wiki|intelligence}} or chance. Two wise men, his advisers, gave opposing answers, and to prove their respective theses, one of them took as his example the game of chess in which {{Wiki|intelligence}} prevails over chance, while the other produced dice, the [[symbol]] of fatality.[17]
+
The chess-board can be considered as the extension of a diagram formed by four squares, alternatively black and white, and constitutes in itself a [[mandala]] of {{Wiki|Shiva}}, [[God]] in his aspect of transformer: the quaternary rhythm, of which this [[mandala]] is, as it were, the spatial "coagulation", expresses the {{Wiki|principle}} of [[time]]. The four squares, placed around an [[unmanifested]] centre, [[symbolize]] the [[cardinal]] phases of every cycle. The alternation of the black and white squares in this elementary diagram of the chess-board[10] brings out its cyclical significance[11] and makes of it the rectangular {{Wiki|equivalent}} of the Far-Eastern [[symbol]] of [[yin yang]]. It is an {{Wiki|image}} of the [[world]] in its fundamental [[dualism]].[12]
 +
[[File:Ess-bw.jpg|thumb|250px|]]
 +
If the [[world]] of the [[senses]] in its integral [[development]] results to some extent from the multiplication of qualities [[inherent]] in {{Wiki|space and time}}, the Vāstu-mandala for its part derives from the [[division]] of [[time]] by [[space]]: one may recall the genesis of the Vāstu-mandala from the never-ending [[celestial]] cycle, this cycle [[being]] divided by the [[cardinal]] axes, then "crystallized" in a rectangular [[form]].[13] The [[mandala]] is thus the inverted {{Wiki|reflection}} of the principial {{Wiki|synthesis}} of {{Wiki|space and time}}, and it is in this that its {{Wiki|ontological}} significance resides.
  
Al- Mas‘ūdī writes likewise that the king "Balhit", who is said to have codified the game of chess, gave it preference over nerd, a game of chance, because in the former {{Wiki|intelligence}} always has the upper hand over [[ignorance]].
+
From another point of [[view]], the [[world]] is "woven" from the three fundamental qualities or [[gunas]][14] and the [[mandala]] represents this {{Wiki|weaving}} in a {{Wiki|schematic}} [[manner]], in conformity with the [[cardinal directions]] of [[space]]. The analogy between the Vāstu-mandala and {{Wiki|weaving}} is brought out by the alternation of colours which recalls a woven fabric of which the warp and the woof are alternately apparent or hidden.
  
At each stage of the game, the player is free to choose between several possibilities, but each movement will entail a series of unavoidable consequences, so that necessity increasingly limits free choice, the end of the game [[being]] seen, not as the fruit of hazard, but as the result of rigorous laws.
+
Moreover, the alternation of black and white corresponds to the two aspects of the [[mandala]], which are complementary in {{Wiki|principle}} but opposed in practice: the [[mandala]] is on the one hand a [[Purusha-mandala]], that is to say a [[symbol]] of the [[Universal]] [[Spirit]] ({{Wiki|Purusha}}) inasmuch as it is an immutable and [[transcendent]] {{Wiki|synthesis}} of the [[cosmos]]; on the other hand it is a [[symbol]] of [[existence]] (Vāstu) considered as the passive support of [[divine]] [[manifestations]]. The geometric [[quality]] of the [[symbol]] expresses the [[Spirit]], while its purely quantitative extension expresses [[existence]]. Likewise its {{Wiki|ideal}} immutability is "[[spirit]]" and its limiting coagulation is "[[existence]]" or materia; here it is not materia prima, virgin and generous, which is [[being]] referred to, but materia secunda, "dark" and chaotic, which is the [[root]] of [[existential]] [[dualism]]. In this connection one may recall the [[myth]] according to which the Vāstu-mandala represents an asūra, [[personification]] of brute [[existence]]: the [[devas]] have conquered this [[demon]] and have established their "dwelling-places" on the stretched-out [[body]] of their victim; thus they confer their "[[form]]" upon him, but it is he who [[manifests]] them.[15]
 +
[[File:Ess-Set-2.jpg|thumb|250px|]]
 +
This double [[meaning]] which characterizes the Vātstu-Purusha-mandala, and which, moreover, is to be found in every [[symbol]], is in a [[sense]] actualized by the combat which a game of {{Wiki|chess}} represents. This combat, as we have said, is [[essentially]] that of the [[devas]] and the asūras, who dispute the chess-board of the [[world]]. It is here that the [[symbolism]] of black and white, already {{Wiki|present}} in the squares of the chess-board, takes on its full value : the white {{Wiki|army}} is that of [[Light]], the black {{Wiki|army}} that of {{Wiki|darkness}}. In a [[relative]] domain, the {{Wiki|battle}} which takes place on the chess-board represents, either that of two terrestrial armies each of which is fighting in the [[name]] of a {{Wiki|principle}},[16] or that of the [[spirit]] and of {{Wiki|darkness}} in man; these are the two [[forms]] of the "{{Wiki|holy}} [[war]]"; the "[[lesser]] {{Wiki|holy}} [[war]]" and the "[[greater]] {{Wiki|holy}} [[war]]", according to a saying of the Prophet {{Wiki|Mohammed}}. One will see the relationship of the [[symbolism]] implied in the game of {{Wiki|chess}} with the theme of the {{Wiki|Bhagavadgita}}, a [[book]] which is likewise addressed to {{Wiki|Kshatriyas}}.
  
It is here that we see not only the relationship between will and [[fate]], but likewise between liberty and [[knowledge]]; except in the case of in-advertence on the part of his opponent, the player will only safeguard his liberty of [[action]] when his decisions correspond with the nature of the game, that is to say with the possibilities that the game implies. In other words, freedom of [[action]] is here in complete solidarity with foresight and [[knowledge]] of the possibilities; contrariwise, blind impulse, however free and spontaneous it may appear at first [[sight]], is revealed in the final outcome as a non-liberty.
+
If the significance of the different chessmen is transposed into the [[spiritual]] domain, the [[king]] becomes the [[heart]], or [[spirit]], and the other pieces the various [[faculties]] of the [[soul]]. Their movements, moreover, correspond to different ways of [[realizing]] the [[cosmic]] possibilities represented by the chess-board: there is the axial {{Wiki|movement}} of the "castles" or [[war]] chariots, the diagonal {{Wiki|movement}} of the "bishops" or [[elephants]], which follow a single {{Wiki|colour}}, and the complex {{Wiki|movement}} of the knights. The axial {{Wiki|movement}}, which "cuts" through the different "colours", is [[logical]] and virile, while the diagonal {{Wiki|movement}} corresponds to an "existential"—and therefore feminine—continuity. The jump of the knights corresponds to {{Wiki|intuition}}.
 +
[[File:Zages.jpg|thumb|250px|]]
 +
What most fascinates the man of [[noble]] and warlike [[caste]] is the relationship between will and [[destiny]]. Now it is just this that is so clearly illustrated by the game of {{Wiki|chess}}, inasmuch as its moves always remain intelligible without [[being]] limited in their variation. Alphonsus the [[Wise]], in his [[book]] on {{Wiki|chess}}, relates how a [[king]] of [[India]] wished to know whether the [[world]] obeyed {{Wiki|intelligence}} or chance. Two [[wise]] men, his advisers, gave opposing answers, and to prove their respective theses, one of them took as his example the game of {{Wiki|chess}} in which {{Wiki|intelligence}} prevails over chance, while the other produced dice, the [[symbol]] of fatality.[17]
 +
[[File:Imadgges.jpg|thumb|250px|]]
 +
Al- Mas‘ūdī writes likewise that the [[king]] "Balhit", who is said to have codified the game of {{Wiki|chess}}, gave it preference over nerd, a game of chance, because in the former {{Wiki|intelligence}} always has the upper hand over [[ignorance]].
  
The "royal art" is to govern the world—outward and inward—in conformity with its own laws. This art presupposes [[wisdom]]; which is the [[knowledge]] of possibilities; now all possibilities are contained, in a synthetic manner, in the [[universal]] and divine [[Spirit]]. True [[wisdom]] is a more or less perfect identification with the [[Spirit]] (Purusha), this latter [[being]] [[symbolized]] by the geometrical quality[18] of the chess-board, "seal" of the [[essential]] unity of the [[cosmic]] possibilities. The [[Spirit]] is [[Truth]]; through [[Truth]], man is free; outside [[truth]], he is the slave of [[fate]]. That is the [[teaching]] of the game of chess; the [[Kshatriya]] who gives himself over to it does not only find in it a pastime or a means of sublimating his warlike [[passion]] and his need for adventure, but also, according to his [[intellectual]] capacity, a speculative support, and a "way" which leads from [[action]] to [[contemplation]].
+
At each stage of the game, the player is free to choose between several possibilities, but each {{Wiki|movement}} will entail a series of unavoidable {{Wiki|consequences}}, so that necessity increasingly limits free choice, the end of the game [[being]] seen, not as the [[fruit]] of hazard, but as the result of rigorous laws.
 +
[[File:Will4.jpg|thumb|250px|]]
 +
It is here that we see not only the relationship between will and [[fate]], but likewise between liberty and [[knowledge]]; except in the case of in-advertence on the part of his opponent, the player will only safeguard his liberty of [[action]] when his decisions correspond with the [[nature]] of the game, that is to say with the possibilities that the game implies. In other words, freedom of [[action]] is here in complete solidarity with foresight and [[knowledge]] of the possibilities; contrariwise, [[blind]] impulse, however free and spontaneous it may appear at first [[sight]], is revealed in the final outcome as a non-liberty.
  
 +
The "{{Wiki|royal}} [[art]]" is to govern the world—outward and inward—in conformity with its [[own]] laws. This [[art]] presupposes [[wisdom]]; which is the [[knowledge]] of possibilities; now all possibilities are contained, in a {{Wiki|synthetic}} [[manner]], in the [[universal]] and [[divine]] [[Spirit]]. True [[wisdom]] is a more or less {{Wiki|perfect}} {{Wiki|identification}} with the [[Spirit]] ({{Wiki|Purusha}}), this [[latter]] [[being]] [[symbolized]] by the geometrical [[quality]][18] of the chess-board, "{{Wiki|seal}}" of the [[essential]] {{Wiki|unity}} of the [[cosmic]] possibilities. The [[Spirit]] is [[Truth]]; through [[Truth]], man is free; outside [[truth]], he is the slave of [[fate]]. That is the [[teaching]] of the game of {{Wiki|chess}}; the [[Kshatriya]] who gives himself over to it does not only find in it a pastime or a means of sublimating his warlike [[passion]] and his need for adventure, but also, according to his [[intellectual]] capacity, a speculative support, and a "way" which leads from [[action]] to [[contemplation]].
 +
[[File:Áctica.jpg|thumb|250px|]]
  
 
NOTES
 
NOTES
  
[1] In Oriental chess this piece is not a "queen" but a "counsellor" or "minister" to the king (in Arabic mudaffir or wazir, in Persian fersan or fars). The designation "queen" in the Western game is doubtless due to a confusion of the Persian term fersan, which became alferga in Castillian, and the old French fierce or fierge for "virgin". Be that as it may, the attribution of such a dominant rôle to the king's "lady" corresponds well with the [[mentality]] of [[chivalry]]. It is significant also that the game of chess was passed on to the West by that Arab-Persian current which also brought with it heraldic art and the principal rules of [[chivalry]].
+
[1] In {{Wiki|Oriental}} {{Wiki|chess}} this piece is not a "{{Wiki|queen}}" but a "counsellor" or "[[minister]]" to the [[king]] (in {{Wiki|Arabic}} mudaffir or wazir, in [[Persian]] fersan or fars). The designation "{{Wiki|queen}}" in the [[Western]] game is doubtless due to a [[confusion]] of the [[Persian]] term fersan, which became alferga in Castillian, and the old {{Wiki|French}} fierce or fierge for "virgin". Be that as it may, the attribution of such a dominant rôle to the king's "lady" corresponds well with the [[mentality]] of [[chivalry]]. It is significant also that the game of {{Wiki|chess}} was passed on to the {{Wiki|West}} by that Arab-Persian current which also brought with it heraldic [[art]] and the [[principal]] {{Wiki|rules}} of [[chivalry]].
  
[2] This piece was originally an elephant (Arabic: al-fil) which bore a fortified tower. The schematic representation of an elephant's head in some medieval manuscripts could be taken either for a "fool's cap" or a bishop's mitre: in French the piece is called fou, "fool"; in German it is called, Läufer "runner".
+
[2] This piece was originally an [[elephant]] ({{Wiki|Arabic}}: al-fil) which bore a fortified tower. The {{Wiki|schematic}} [[representation]] of an elephant's {{Wiki|head}} in some {{Wiki|medieval}} [[manuscripts]] could be taken either for a "fool's cap" or a bishop's mitre: in {{Wiki|French}} the piece is called fou, "fool"; in {{Wiki|German}} it is called, Läufer "runner".
  
[3] See the author's [[Sacred]] Art in East and West ([[Perennial]] Books, {{Wiki|London}}, 1967), Chapter I, "The Genesis of the [[Hindu]] [[Temple]]".
+
[3] See the author's [[Sacred]] [[Art]] in {{Wiki|East}} and {{Wiki|West}} ([[Perennial]] [[Books]], {{Wiki|London}}, 1967), [[Chapter]] I, "The Genesis of the [[Hindu]] [[Temple]]".
  
[4] The [[devas]] of [[Hindu]] [[mythology]] are analogous to the angels of the [[monotheistic]] [[traditions]]; it is known that each angel corresponds to a divine function.
+
[4] The [[devas]] of [[Hindu]] [[mythology]] are analogous to the [[angels]] of the [[monotheistic]] [[traditions]]; it is known that each [[angel]] corresponds to a [[divine]] [[function]].
  
[5] The word chaturanga signifies the [[traditional]] [[Hindu]] army, composed of four angas = elephants, horses, chariots and soldiers.
+
[5] The [[word]] [[chaturanga]] {{Wiki|signifies}} the [[traditional]] [[Hindu]] {{Wiki|army}}, composed of four [[angas]] = [[elephants]], [[horses]], chariots and soldiers.
  
[6] [[Hindu]] [[cosmology]] always takes account of the principle of inversion and exception, which results from the "ambiguous" character of [[manifestation]]: the nature of stars is luminosity, but as the stars are not [[Light]] itself, there must also be a dark one.
+
[6] [[Hindu]] [[cosmology]] always takes account of the {{Wiki|principle}} of [[inversion]] and exception, which results from the "{{Wiki|ambiguous}}" [[character]] of [[manifestation]]: the [[nature]] of {{Wiki|stars}} is [[luminosity]], but as the {{Wiki|stars}} are not [[Light]] itself, there must also be a dark one.
  
[7] Certain [[Buddhist texts]] describe the [[universe]] as a board of 8 x 8 squares, fixed by golden cords; these squares correspond to the 64 [[kalpas]] of [[Buddhism]] (Cf. Saddharma Pundarika, Burnouf, [[Lotus]] de la bonne Loi, p. 148). In the {{Wiki|Ramayana}}, the impregnable of the [[gods]], [[Ayodhya]], is described as a square with eight compartments on each side. We also recall, in the {{Wiki|Chinese}} [[tradition]], the 64 signs which derive from the 8 trigrams commented on in the I—King. These 64 signs are generally arranged so as to correspond to the eight regions of [[space]]. Thus we again encounter the idea of a quaternary and octonary division of [[space]], which resumes all the aspects of the [[universe]].
+
[7] Certain [[Buddhist texts]] describe the [[universe]] as a board of 8 x 8 squares, fixed by golden cords; these squares correspond to the 64 [[kalpas]] of [[Buddhism]] (Cf. [[Saddharma Pundarika]], [[Burnouf]], [[Lotus]] de la bonne Loi, p. 148). In the {{Wiki|Ramayana}}, the impregnable of the [[gods]], [[Ayodhya]], is described as a square with eight compartments on each side. We also recall, in the {{Wiki|Chinese}} [[tradition]], the 64 [[signs]] which derive from the 8 [[trigrams]] commented on in the I—King. These 64 [[signs]] are generally arranged so as to correspond to the eight regions of [[space]]. [[Thus]] we again encounter the [[idea]] of a quaternary and octonary [[division]] of [[space]], which resumes all the aspects of the [[universe]].
  
[8] In 1254 St. Louis had forbidden chess to his [[subjects]]. The saint had in [[mind]] the [[passions]] which the game could unleash, especially as it was frequently combined with the use of dice.
+
[8] In 1254 St. Louis had forbidden {{Wiki|chess}} to his [[subjects]]. The {{Wiki|saint}} had in [[mind]] the [[passions]] which the game could unleash, especially as it was frequently combined with the use of dice.
  
[9] This variant of chess is described in the Bhawisya Purana. Alphonsus the Wise also speaks of a "great game of chess" which is played on a board of 12 x 12 squares and of which the pieces represent [[mythological]] [[animals]]; he attributes it to the sages of [[India]].
+
[9] This variant of {{Wiki|chess}} is described in the [[Bhawisya]] {{Wiki|Purana}}. Alphonsus the [[Wise]] also speaks of a "great game of {{Wiki|chess}}" which is played on a board of 12 x 12 squares and of which the pieces represent [[mythological]] [[animals]]; he [[attributes]] it to the [[sages]] of [[India]].
  
[10] Given that the {{Wiki|Chinese}} chess-board, which likewise had its origin in [[India]], does not possess the alternation of the two colours, it is to be assumed that this [[element]] comes from Persia; it nevertheless remains faithful to the original [[symbolism]] of the chess-board.
+
[10] Given that the {{Wiki|Chinese}} chess-board, which likewise had its origin in [[India]], does not possess the alternation of the two colours, it is to be assumed that this [[element]] comes from {{Wiki|Persia}}; it nevertheless {{Wiki|remains}} faithful to the original [[symbolism]] of the chess-board.
  
[11] It also makes of it a [[symbol]] of inverse analogy; spring and autumn, morning and evening are inversely analogous. In a general manner the alternation of black and white corresponds to the rhythm of day and night, of [[life]] and [[death]], of [[manifestation]] and of reabsorption in the unmanifest.
+
[11] It also makes of it a [[symbol]] of inverse analogy; spring and autumn, morning and evening are inversely analogous. In a general [[manner]] the alternation of black and white corresponds to the rhythm of day and night, of [[life]] and [[death]], of [[manifestation]] and of reabsorption in the unmanifest.
  
[12] For this [[reason]] the type of Vastu-mandala which has an uneven number of squares could not serve as a chess-board: the "battlefield" which the latter represents cannot have a [[manifested]] centre, for [[symbolically]] it had to be beyond oppositions.
+
[12] For this [[reason]] the type of [[Vastu-mandala]] which has an uneven number of squares could not serve as a chess-board: the "battlefield" which the [[latter]] represents cannot have a [[manifested]] centre, for [[symbolically]] it had to be [[beyond]] oppositions.
  
[13] See [[Sacred]] Art of East and West, Chapter 2, "The Foundations of {{Wiki|Christian}} Art".
+
[13] See [[Sacred]] [[Art]] of {{Wiki|East}} and {{Wiki|West}}, [[Chapter]] 2, "The Foundations of {{Wiki|Christian}} [[Art]]".
  
[14] Cf. René Guénon, The [[Symbolism]] of the Cross (Luzac, {{Wiki|London}}, 1958).
+
[14] Cf. [[René Guénon]], The [[Symbolism]] of the Cross (Luzac, {{Wiki|London}}, 1958).
  
[15] The [[mandala]] of 8 x 8 squares is also called Manduka, "the frog" by allusion to the "Great Frog" (maha-manduka) which supports the whole [[universe]] and which is the [[symbol]] of obscure and undifferentiated materia.
+
[15] The [[mandala]] of 8 x 8 squares is also called Manduka, "the {{Wiki|frog}}" by allusion to the "[[Great]] {{Wiki|Frog}}" ([[maha-manduka]]) which supports the whole [[universe]] and which is the [[symbol]] of obscure and undifferentiated materia.
  
[16] In a holy [[war]] it is possible that each of the combatants may legitimately consider himself as the protagonist of [[Light]] fighting the darkness. This again is a consequence of the double meaning of every [[symbol]]: what for one is the expression of the [[Spirit]], may be the image of "dark" "matter" in the other's [[eyes]].
+
[16] In a {{Wiki|holy}} [[war]] it is possible that each of the combatants may legitimately consider himself as the {{Wiki|protagonist}} of [[Light]] fighting the {{Wiki|darkness}}. This again is a consequence of the double [[meaning]] of every [[symbol]]: what for one is the expression of the [[Spirit]], may be the {{Wiki|image}} of "dark" "[[matter]]" in the other's [[eyes]].
  
 
[17] The [[mandala]] of the chess-board, on the one hand, and dice, on the other, represent two different and complementary [[symbols]] of the [[cosmos]].
 
[17] The [[mandala]] of the chess-board, on the one hand, and dice, on the other, represent two different and complementary [[symbols]] of the [[cosmos]].
  
[18] We may recall that the [[Spirit]] or the Word is the "[[form]] of forms", that is to say the formal principle of the [[universe]].
+
[18] We may recall that the [[Spirit]] or the [[Word]] is the "[[form]] of [[forms]]", that is to say the formal {{Wiki|principle}} of the [[universe]].
 
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[http://www.studiesincomparativereligion.com/public/articles/The_Symbolism_of_Chess-by_Titus_Burckhardt.aspx www.studiesincomparativereligion.com]
 
[http://www.studiesincomparativereligion.com/public/articles/The_Symbolism_of_Chess-by_Titus_Burckhardt.aspx www.studiesincomparativereligion.com]
 
[[Category:Buddhist Cosmology]]
 
[[Category:Buddhist Cosmology]]

Latest revision as of 07:43, 21 September 2015

920-1200.jpg

 
by Titus Burckhardt

Source: Studies in Comparative Religion, Vol. 3, No. 2. (Spring 1969) © World Wisdom, Inc.

IT is known that the game of chess originated in India. It was passed on to the medieval West through the intermediary of the Persians and the Arabs, a fact to which we owe, for example, the expression "check-mate", (German: Schachmatt) which is derived from the Persian shah: "king" and the Arabic mat: "he is dead". At the time of the Renaissance some of the rules of the game were changed: the “queen”[1] and the two “bishops” were given a greater mobility, and thenceforth the game acquired a more abstract and mathematical character; it departed from its concrete model strategy, without however losing the essential features of its symbolism.

In the original position of the chessmen, the ancient strategic model remains obvious; one can recognize the two armies ranged according to the battle order which was customary in the ancient East: the light troops, represented by the pawns, form the first line ; the bulk of the army consists of the heavy troops, the war chariots ("castles"), the knights ("cavalry") and the war elephants ("bishops"); the "king" with his "lady" or "counsellor" is positioned at the centre of his troops.

The form of the chess-board corresponds to the "classical" type of Vāstu-mandala, the diagram which also constitutes the basic layout of a temple or a city. It has been pointed out that this diagram symbolizes existence conceived as a "field of action" of the divine powers. The combat which takes place in the game of chess thus represents, in its most universal meaning, the combat of the devas with the asuras, of the "gods" with the "titans", or of the “angels” with the "demons", all other meanings of the game deriving from this one.

1chess.jpeg

The most ancient description of the game of chess which we possess appears in "The Golden Prairies" by the Arab historian al-Mas‘ūdī, who lived in Bagdad in the 9th century. Al-Mas‘ūdī attributes the invention—or codification—of the game to a Hindu king "Balhit", a descendant of "Barahman". There is an obvious confusion here between a caste, that of the Brahmins, and a dynasty; but that the game of chess has a brahmanic origin is proved by the eminently sacerdotal character of the diagram of 8 x 8 squares (ashtāpada).

Further, the warlike symbolism of the game relates it to the Kshatriyas, the caste of princes and nobles, as al-Mas‘ūdī indicates when he writes that the Hindus considered the game of chess (shatranj, from the Sanscrit Chaturanga)[5] as a "school of government and defence". King Balhit is said to have composed a book on the game of which "he made a sort of allegory of the heavenly bodies, such as the planets and the twelve signs of the Zodiac, consecrating each piece to a star . . ." It may be recalled that the Hindus recognize eight planets: the sun, the moon, the five planets visible to the naked eye, and Rāhu, the "dark star" of the eclipses ; each of these "planets" rules one of the eight directions of space.

"The Indians", continues al- Mas‘ūdī, "give a mysterious meaning to the redoubling, that is to say to the geometrical progression, effected on the squares of the chess-board; they establish a relationship between the first cause, which dominates all the spheres and in which everything finds its end, and the sum of the squares of the chess-board . . ." Here the author is probably confusing the cyclical symbolism implied in the ashteipada and the famous legend according to which the inventor of the game asked the monarch to fill the squares of his chess-board with grains of corn, by placing one grain on the first, two on the following, four on the third, and so on up to the sixty-fourth square, which gives the sum of 18,446,744,973,709,551,661 grains.

The cyclical symbolism of the chess-board resides in the fact that it expresses the unfolding of space according to the quaternary and octonary of the principal directions (4 x 4 x 4 = 8 x 8), and that it synthesizes, in crystalline form, the two great complementary cycles of sun and moon: the duodenary of the zodiac and the 28 lunar mansions ; furthermore, the number 64, the sum of the squares on the chess-board, is a submultiple of the fundamental cyclic number 25920, which measures the precession of the equinoxes.

We have seen that each phase of a cycle, “fixed” in the scheme of 8 x 8 squares, is ruled by a heavenly body and at the same time symbolizes a divine aspect, personified by a deva.[7] It is thus that this mandala symbolizes at one and the same time the visible cosmos, the world of the Spirit and the Divinity in its multiple aspects. Al Mas‘ūdī is therefore right to say that the Indians explain, "by calculations based on the chess-board, the march of time and the cycles, the superior influences which are exerted on this world, and the bonds which attach them to the human soul ..."

Chess.si.jpg

The cyclical symbolism of the chess-board was known to King Alphonsus the Wise, the famous troubadour of Castille, who in 1283 composed his Libros de Acedrex, a work which draws largely from Oriental sources. Alphonsus the Wise also describes a very ancient variant of the game of chess, the "game of the four seasons", which takes place between four partners, so that the pieces, placed in the four corners of the chess-board, move in a rotatory direction, analogous to the movement of the sun. The 4 X 8 pieces must have the colours green, red, black, and white; they correspond to the four seasons: spring, summer, autumn, and winter; to the four elements: air, fire, earth, and water, and to the four organic "humours". The movement of the four camps symbolizes cyclical transformation. This game, which strangely resembles certain "solar" rites and dances of the Indians of North America, brings into relief the fundamental principle of the chess-board.

The chess-board can be considered as the extension of a diagram formed by four squares, alternatively black and white, and constitutes in itself a mandala of Shiva, God in his aspect of transformer: the quaternary rhythm, of which this mandala is, as it were, the spatial "coagulation", expresses the principle of time. The four squares, placed around an unmanifested centre, symbolize the cardinal phases of every cycle. The alternation of the black and white squares in this elementary diagram of the chess-board[10] brings out its cyclical significance[11] and makes of it the rectangular equivalent of the Far-Eastern symbol of yin yang. It is an image of the world in its fundamental dualism.[12]

Ess-bw.jpg

If the world of the senses in its integral development results to some extent from the multiplication of qualities inherent in space and time, the Vāstu-mandala for its part derives from the division of time by space: one may recall the genesis of the Vāstu-mandala from the never-ending celestial cycle, this cycle being divided by the cardinal axes, then "crystallized" in a rectangular form.[13] The mandala is thus the inverted reflection of the principial synthesis of space and time, and it is in this that its ontological significance resides.

From another point of view, the world is "woven" from the three fundamental qualities or gunas[14] and the mandala represents this weaving in a schematic manner, in conformity with the cardinal directions of space. The analogy between the Vāstu-mandala and weaving is brought out by the alternation of colours which recalls a woven fabric of which the warp and the woof are alternately apparent or hidden.

Moreover, the alternation of black and white corresponds to the two aspects of the mandala, which are complementary in principle but opposed in practice: the mandala is on the one hand a Purusha-mandala, that is to say a symbol of the Universal Spirit (Purusha) inasmuch as it is an immutable and transcendent synthesis of the cosmos; on the other hand it is a symbol of existence (Vāstu) considered as the passive support of divine manifestations. The geometric quality of the symbol expresses the Spirit, while its purely quantitative extension expresses existence. Likewise its ideal immutability is "spirit" and its limiting coagulation is "existence" or materia; here it is not materia prima, virgin and generous, which is being referred to, but materia secunda, "dark" and chaotic, which is the root of existential dualism. In this connection one may recall the myth according to which the Vāstu-mandala represents an asūra, personification of brute existence: the devas have conquered this demon and have established their "dwelling-places" on the stretched-out body of their victim; thus they confer their "form" upon him, but it is he who manifests them.[15]

Ess-Set-2.jpg

This double meaning which characterizes the Vātstu-Purusha-mandala, and which, moreover, is to be found in every symbol, is in a sense actualized by the combat which a game of chess represents. This combat, as we have said, is essentially that of the devas and the asūras, who dispute the chess-board of the world. It is here that the symbolism of black and white, already present in the squares of the chess-board, takes on its full value : the white army is that of Light, the black army that of darkness. In a relative domain, the battle which takes place on the chess-board represents, either that of two terrestrial armies each of which is fighting in the name of a principle,[16] or that of the spirit and of darkness in man; these are the two forms of the "holy war"; the "lesser holy war" and the "greater holy war", according to a saying of the Prophet Mohammed. One will see the relationship of the symbolism implied in the game of chess with the theme of the Bhagavadgita, a book which is likewise addressed to Kshatriyas.

If the significance of the different chessmen is transposed into the spiritual domain, the king becomes the heart, or spirit, and the other pieces the various faculties of the soul. Their movements, moreover, correspond to different ways of realizing the cosmic possibilities represented by the chess-board: there is the axial movement of the "castles" or war chariots, the diagonal movement of the "bishops" or elephants, which follow a single colour, and the complex movement of the knights. The axial movement, which "cuts" through the different "colours", is logical and virile, while the diagonal movement corresponds to an "existential"—and therefore feminine—continuity. The jump of the knights corresponds to intuition.

Zages.jpg

What most fascinates the man of noble and warlike caste is the relationship between will and destiny. Now it is just this that is so clearly illustrated by the game of chess, inasmuch as its moves always remain intelligible without being limited in their variation. Alphonsus the Wise, in his book on chess, relates how a king of India wished to know whether the world obeyed intelligence or chance. Two wise men, his advisers, gave opposing answers, and to prove their respective theses, one of them took as his example the game of chess in which intelligence prevails over chance, while the other produced dice, the symbol of fatality.[17]

Imadgges.jpg

Al- Mas‘ūdī writes likewise that the king "Balhit", who is said to have codified the game of chess, gave it preference over nerd, a game of chance, because in the former intelligence always has the upper hand over ignorance.

At each stage of the game, the player is free to choose between several possibilities, but each movement will entail a series of unavoidable consequences, so that necessity increasingly limits free choice, the end of the game being seen, not as the fruit of hazard, but as the result of rigorous laws.

Will4.jpg

It is here that we see not only the relationship between will and fate, but likewise between liberty and knowledge; except in the case of in-advertence on the part of his opponent, the player will only safeguard his liberty of action when his decisions correspond with the nature of the game, that is to say with the possibilities that the game implies. In other words, freedom of action is here in complete solidarity with foresight and knowledge of the possibilities; contrariwise, blind impulse, however free and spontaneous it may appear at first sight, is revealed in the final outcome as a non-liberty.

The "royal art" is to govern the world—outward and inward—in conformity with its own laws. This art presupposes wisdom; which is the knowledge of possibilities; now all possibilities are contained, in a synthetic manner, in the universal and divine Spirit. True wisdom is a more or less perfect identification with the Spirit (Purusha), this latter being symbolized by the geometrical quality[18] of the chess-board, "seal" of the essential unity of the cosmic possibilities. The Spirit is Truth; through Truth, man is free; outside truth, he is the slave of fate. That is the teaching of the game of chess; the Kshatriya who gives himself over to it does not only find in it a pastime or a means of sublimating his warlike passion and his need for adventure, but also, according to his intellectual capacity, a speculative support, and a "way" which leads from action to contemplation.

Áctica.jpg


NOTES

[1] In Oriental chess this piece is not a "queen" but a "counsellor" or "minister" to the king (in Arabic mudaffir or wazir, in Persian fersan or fars). The designation "queen" in the Western game is doubtless due to a confusion of the Persian term fersan, which became alferga in Castillian, and the old French fierce or fierge for "virgin". Be that as it may, the attribution of such a dominant rôle to the king's "lady" corresponds well with the mentality of chivalry. It is significant also that the game of chess was passed on to the West by that Arab-Persian current which also brought with it heraldic art and the principal rules of chivalry.

[2] This piece was originally an elephant (Arabic: al-fil) which bore a fortified tower. The schematic representation of an elephant's head in some medieval manuscripts could be taken either for a "fool's cap" or a bishop's mitre: in French the piece is called fou, "fool"; in German it is called, Läufer "runner".

[3] See the author's Sacred Art in East and West (Perennial Books, London, 1967), Chapter I, "The Genesis of the Hindu Temple".

[4] The devas of Hindu mythology are analogous to the angels of the monotheistic traditions; it is known that each angel corresponds to a divine function.

[5] The word chaturanga signifies the traditional Hindu army, composed of four angas = elephants, horses, chariots and soldiers.

[6] Hindu cosmology always takes account of the principle of inversion and exception, which results from the "ambiguous" character of manifestation: the nature of stars is luminosity, but as the stars are not Light itself, there must also be a dark one.

[7] Certain Buddhist texts describe the universe as a board of 8 x 8 squares, fixed by golden cords; these squares correspond to the 64 kalpas of Buddhism (Cf. Saddharma Pundarika, Burnouf, Lotus de la bonne Loi, p. 148). In the Ramayana, the impregnable of the gods, Ayodhya, is described as a square with eight compartments on each side. We also recall, in the Chinese tradition, the 64 signs which derive from the 8 trigrams commented on in the I—King. These 64 signs are generally arranged so as to correspond to the eight regions of space. Thus we again encounter the idea of a quaternary and octonary division of space, which resumes all the aspects of the universe.

[8] In 1254 St. Louis had forbidden chess to his subjects. The saint had in mind the passions which the game could unleash, especially as it was frequently combined with the use of dice.

[9] This variant of chess is described in the Bhawisya Purana. Alphonsus the Wise also speaks of a "great game of chess" which is played on a board of 12 x 12 squares and of which the pieces represent mythological animals; he attributes it to the sages of India.

[10] Given that the Chinese chess-board, which likewise had its origin in India, does not possess the alternation of the two colours, it is to be assumed that this element comes from Persia; it nevertheless remains faithful to the original symbolism of the chess-board.

[11] It also makes of it a symbol of inverse analogy; spring and autumn, morning and evening are inversely analogous. In a general manner the alternation of black and white corresponds to the rhythm of day and night, of life and death, of manifestation and of reabsorption in the unmanifest.

[12] For this reason the type of Vastu-mandala which has an uneven number of squares could not serve as a chess-board: the "battlefield" which the latter represents cannot have a manifested centre, for symbolically it had to be beyond oppositions.

[13] See Sacred Art of East and West, Chapter 2, "The Foundations of Christian Art".

[14] Cf. René Guénon, The Symbolism of the Cross (Luzac, London, 1958).

[15] The mandala of 8 x 8 squares is also called Manduka, "the frog" by allusion to the "Great Frog" (maha-manduka) which supports the whole universe and which is the symbol of obscure and undifferentiated materia.

[16] In a holy war it is possible that each of the combatants may legitimately consider himself as the protagonist of Light fighting the darkness. This again is a consequence of the double meaning of every symbol: what for one is the expression of the Spirit, may be the image of "dark" "matter" in the other's eyes.

[17] The mandala of the chess-board, on the one hand, and dice, on the other, represent two different and complementary symbols of the cosmos.

[18] We may recall that the Spirit or the Word is the "form of forms", that is to say the formal principle of the universe.

Source

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